I've been modding, quest-writing, and scripting for uh... eight years. I've watched a lot of tutorials (after a while these run out), bugged forumites on bulletin boards when I get stuck, which is usually dubious. Communication breakdowns, haughtiness, and so on. Or sometimes people generally want to help. They'll give me half-an-answer, yet I'm too bashful to ask for elaborations.
So screw it. I'm asking my favorite search engine's AI. That's what this thread shall be about. Will the answers actually work?
Question: How do I make a script which counts items? And I'm not just talking about the GetItemCount function, I'm talking about a script which collects item count data on the fly, from a specified container, and then displays some results.
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Answer: Creating a script in the Oblivion Construction Set to count items in a player's inventory can be a fun and rewarding task. Here's a step-by-step guide to help you get started:
(I removed the obvious stuff, like how to start writing a script)
--Below is an example script that counts a specific item in the player's inventory. Let's say you want to count the number of Gold001 (gold coins) the player has.
scn CountGoldScript
short goldCount
begin GameMode set goldCount to player.GetItemCount Gold001 ; You can add additional logic here, such as displaying the count or triggering events end Save the Script:
Save the script with a meaningful name, such as CountGoldScript. Attach the Script:
You can attach this script to an object, quest, or NPC depending on when and how you want the script to run. For example, if you want it to run continuously, you might attach it to a quest script.
Explanation
Script Name: CountGoldScript is the name of the script. Variable Declaration: short goldCount declares a short integer variable to store the count of gold. GameMode Block: The begin GameMode block runs the script every frame while the game is in progress. GetItemCount: player.GetItemCount Gold001 gets the count of Gold001 (gold coins) in the player's inventory and stores it in goldCount. Additional Tips Display the Count: If you want to display the count to the player, you can use the MessageBox function.
scn CountGoldScript
short goldCount
begin GameMode set goldCount to player.GetItemCount Gold001 MessageBox "You have %g gold coins.", goldCount end Trigger Events: You can add conditions to trigger events based on the item count.
scn CountGoldScript
short goldCount
begin GameMode set goldCount to player.GetItemCount Gold001 if goldCount >= 1000 ; Trigger an event, such as giving a reward MessageBox "You have accumulated 1000 gold coins!" endif end
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Did this work?: (answer to come)
This post has been edited by Renee: Jan 19 2025, 06:10 PM
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