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Hukai The Wandering
post May 22 2005, 05:05 PM
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Well, i figured a refresher is a good thing to have every once in a while. I've read to forum rules for Obivion and this doesn't seem to be a bad topic so....If youu post, please make sure that your information came directly from the dev's bagel eating mouths, thanks.

What we know about Oblivion:
1) It will be shipped at the end of this year. No precise date yet.
2) It will be live aware for Xbox 360 users.
3) It will have HD for both versions. (PC and Xbox 360)
4) It will not be multiplayer.
5) It will feature acutal trap and not just spell-traps.
6) It contains over 400 books.
7) The land-mass is larger than Morrowind's.
8) It will have over 200 dugeons.
9) You can puchase houses.

Did I leaving anything out?

Edit this, don't re-post every time. Thanks.
edited by Epy


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MerGirl
post Jul 28 2005, 09:28 PM
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Joined: 11-May 05



Ooh, ooh! Me happy with this new interview! Tee hee! biggrin.gif
Here are some info and some quotes from the interview:

--NPC's in combat can use normal attacks or use power attacks based on their stats.
--NPCs in combat can dynamically switch between melee weapons, bows and magic based on their skills, as well as use the information of their surroundings to determine their actions (ex: get better weapon or running away)

--In terms of stealing, stealing is still a crime, but this time there are minor penalties for the minor crimes.

--Some less-than-upstanding-citizen-NPCs will not really care if you steal stuff.

--Lockpicking will be a minigame of some sort.

--No "magic mode"=magic wielding whenever you want.

--"All weapon types have their own stealth attack".

--Ending is 'BIG'.

--Infamous and famous system will have effects on what different quests/solutions/paths you can get.

--No NPCs will directly steal from you. Your house is also a safe haven, so supposedly no NPCs will infiltrate it.

--Equipping clothes/armor will be the same in Morrowind, except rings and amulets will now be visible on your character.

--"Shopkeepers will still not accept stolen goods. Luckily for compulsive stealers, the Thieves Guild has fences who have no such scruples."

--In terms of factions, "there will be ongoing rewards and some gameplay for those who advance to the head of a faction." All factions will have individual storylines, sort of like subquests.

--In this game, the landscape is BIG, supposedly bigger than Morrowind. Also, the day/night cycle is 48 minutes, same as Morrowind.

--In terms of damage of stuff--"The damage won’t be visual, but it has a damage rating. The more damaged it is, the less protection it provides. If it hits zero, the armor or weapon breaks and becomes unusable. NPCs will drop their broken weapons and shields. It’s pretty cool to fight an NPC and see him toss away his broken shield."

--Stealth skills and armor-"Yes, your armor factors into your stealth rating. Unless you’re at the absolute pinnacle of thieving skills, wearing heavy, clunky armor is going to alert people to your presence very quickly."

--Not all of the '200 hand-crafted, trap-laden'dungeons are are tied to quests. A lot of them you can just stumble across. "The percentage involved in quests is higher than what it was in Morrowind, however."

--This game will not involve the typical "run-behind-me-and-attack-guys" mercenaries. There will be interesting ways that they will be used within the context of quests.

--Oblivion will be on DVD for Xbox 360. PC--unknown for the moment. Most likely will be on DVD for PC as well.

--Construction Set has been improved alot! "We’ve talked previously about our procedural content generation tools to create landscape and environments very quickly. The quest and dialog system is completely new, and much better organized than it was in Morrowind. The physics properties of objects are set in the art file, but we do have manipulation tools in the editor so you can stack or lean objects with physics active – so you’ll know exactly how they’ll act in the game. The program lip-synchs new files automatically."

--21 skills in total, and there are 7 skills in each major category (stealth, combat, magic). Long Blade and short blade are now one skill.

--Every category will have perks, such as special ablities or bonuses as you advance in skill.

--And (magic users be happy!), some useless spells have been taken out, and now some new ones have been added.

Oooh, ooh! *swoons*

***--New effect called 'Reanimate', which allows you to resurrect a dead NPC and he/she can follow you. Playable necromancer class, anyone? (Hopefully?!) wub.gif

cake.gif cake.gif cake.gif to the devs/Gavin for this interview (especially for that last tidbit!)!

I may be missing some stuff, so correct me if I messed something up.

EDIT: Oh! Is the Nine Divines still a joinable faction for the PC? I really hope it is. They didn't take that out, did they? kvright.gif I know it's just rumours, but I haven't seen the interviews mention the 9 Divines in awhile now...

EDIT2: Ay Dios mio! What is up with me and the double negatives? *slaps forehead*

This post has been edited by MerGirl: Aug 2 2005, 01:45 AM
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Posts in this topic
Hukai The Wandering   What we know   May 22 2005, 05:05 PM
Azura's Star   -It will have more than 200 dungeons -The main qu...   May 22 2005, 06:54 PM
Rane   Ahem, the mainquest will take about 30 hours if yo...   May 22 2005, 07:18 PM
DoomedOne   1) There will be vampires 2) It's apporixmately 1...   May 22 2005, 08:36 PM
minque   1) 4) There will be no romance Hopefully th...   May 22 2005, 08:38 PM
jonajosa   5) There are 5 main factions: Thieves Guild, Fig...   May 22 2005, 09:05 PM
Rane   And the Nine Divines... 6 factions.   May 22 2005, 09:06 PM
Ambberfox   Hopefully that can be modded.... :P I guess tha...   May 22 2005, 09:16 PM
DoomedOne   And the Nine Divines... 6 factions. Show me ...   May 22 2005, 09:44 PM
Rane   Edit: And Hukai, instead of posting the list...   May 22 2005, 09:46 PM
the_boss   Re: What we know   May 23 2005, 09:41 PM
Rane   Re: What we know   May 23 2005, 09:47 PM
the_boss   Re: What we know   May 23 2005, 09:50 PM
Lucidarius   1) Radiant AI (with NPCs remembering you and your ...   Jun 12 2005, 12:58 AM
vaanic~one   also, long blade and short blade skills will now o...   Jun 12 2005, 04:08 PM
Corn Flakes   2) Killing NPCs important to MQ results in forcing...   Jun 22 2005, 02:49 AM
Leraje   -- you will only be able to have a limited number ...   Jul 1 2005, 01:20 AM
Thanatos522   The game will take place 6 years after MW.   Jul 1 2005, 05:55 PM
graygod44   - Block is manually controlled this time - Effect...   Jul 1 2005, 05:59 PM
Thanatos522   Magic will have it's own button so there is no mor...   Jul 1 2005, 06:01 PM
Kuukulgur   Magic will have it's own button so there is no mor...   Jul 1 2005, 07:01 PM
MerGirl   [quote=Thanatos522] This leads to the question, w...   Jul 2 2005, 03:27 PM
sknnywhytboi   Very surprised it hasn't been said yet, but maybe ...   Jul 9 2005, 12:23 AM
Intestinal Chaos   -Poisonous potions made be added to weapons and ar...   Jul 12 2005, 01:05 AM
lifeishell91   -You can mount horses for trvael purposes only, no...   Jul 17 2005, 12:55 PM
Rane   9 main cities. And Elven armor has already been ...   Jul 17 2005, 01:11 PM
lifeishell91   Well, Morrowind was the only part of the TES serie...   Jul 17 2005, 03:40 PM
Rane   If you'd like to find out more about the pre...   Jul 17 2005, 03:45 PM
Red   -The compass will only show places of interest tha...   Jul 17 2005, 03:51 PM
MiniCactuar   This is just a bit of speculation to add. I read i...   Jul 24 2005, 08:23 PM
Kiln   All of the interviews say "Holiday season....   Jul 25 2005, 12:11 AM
MiniCactuar   True enough there Kiln. Hopefully the Xbox 360 won...   Jul 25 2005, 08:09 PM
Kiln   Thats alot of info Mergirl, so much I won't ev...   Jul 29 2005, 01:57 AM
Dantrag   Wow. thanks for the info MerGirl, however, now m...   Jul 29 2005, 12:38 AM
MerGirl   It's the bigger landscape and 200 dungeons, i...   Jul 29 2005, 12:46 AM
Dantrag   I'm just worried my computer will start flamin...   Jul 29 2005, 12:50 AM
Megil Tel-Zeke   They make manual eject slots for such an occasion ...   Jul 29 2005, 01:21 AM
Dantrag   hmmm overclocking....   Jul 29 2005, 01:30 AM
Megil Tel-Zeke   hmm could do, If i decide to go with thermal elect...   Jul 29 2005, 01:45 AM
Konradude   No NPCs will not infiltrate it? Jesus, if I'm...   Aug 1 2005, 10:20 PM
Aki   Yay! Now i must port Hircine's ring into...   Aug 2 2005, 04:10 AM
Konradude   What does Hircine's ring look like?   Aug 3 2005, 10:12 AM
Soulseeker3.0   a thick silver ring (yes silver colored ironic i t...   Aug 3 2005, 03:04 PM
Aki   Yep. which is wwwhhhhhyyy i want it... B)   Aug 6 2005, 11:16 AM
Red   Do we have Vampires are included down yet?   Aug 3 2005, 03:35 PM


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