QUOTE(Daikirai @ Aug 16 2005, 01:28 AM)
We'll see who likes and dislikes the Forced Reloads when you decide to begin the main quest as at level eighty. ^_~
Which is why I say there shouldn't be the forced re-load. Besides, I probably will never get to level 80. Real life gets in the way too much. So far, I do not really like the plot of Oblivion so far. Unless the 9 Divines or the Daedric(sp?) Princes show up, I'm not interested in being forced to play the MQ.
QUOTE(Daikirai @ Aug 16 2005, 01:28 AM)
Like I said, if not being able to kill 40/1000 NPCs aggrivates you to this extent, why bother playing the game to begin with? You'll be better off with a nice copy of Halo 2. And anyway, killing sprees are a waste of time. Ever notice that when you're done with them, the world around you seems a bit lonely?
Er, in Morrowind (on PC), it's called CS. If people using X-Box choose to do killing sprees, maybe they should have an extra save or something?
QUOTE(Daikirai @ Aug 16 2005, 01:28 AM)
If I hadn't made it abundantly clear, I'm very glad that they've implimented forced reloads. A person who says those who ignore the warning deserve what they get are hypocrites. A person who's upset about not being able to kill 20 or so NPCs has the maturity of a ten year old. Thank you, goodnight.
I still like the ability to choose at least. If I wanted to RP a merciless vampire who hates a certain NPC, I would like the choice to kill him/her. Especially if it's an annoying person whose quest I will probably never do.
I do not like Halo/Halo 2, because they are not my kind of game. Morrowind was my kind of game: includes the ability to RP whoever we want (mostly anyway) and still have that 'merciless killing spree' like GTA. Killing sprees are nice, because if I feel stressed out one day, then I want to be able to relax and not worry about any quests. (Besides, who says I'm going to save right
after a killing spree?)
Morrowind, Daggerfall, and Arena are about RPing whoever we want, no? I mean, we can turn into bloodthirsty vampires/werewolves. Why not crazy assassins?
That's what I
loved so much about Morrowind: Unlike other RPG's, you actually have a choice to become what evil-ish.