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> Forced Reload
Konji
post Aug 13 2005, 12:00 AM
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So what is the situation on forced reloads? We seem to have quotes from the great Rane and the great Stargazey.as wel as many other kind of great people. A thread would be good to clear this up.


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Rane
post Aug 18 2005, 03:34 PM
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From: The Land of Confusion



Right, the forced reload is still in. So killing an essential NPC will bring up the reload screen and there is no way to skip it.

Now, seeing as the original question was answered (and by the looks of this thread) I think it's safe to say that this thread has served its purpose and can be locked.

But before that I'll throw in the post MSFD made about the forced reload.

http://www.elderscrolls.com/forums/index.p...howtopic=141364
QUOTE(MrSmileyFaceDude)
OK, so I was wrong. If you kill an essential NPC, you have to load a previous game save.

The number of NPCs you cannot kill is a tiny fraction of the NPCs in the world. The fact of the matter is that killing NPCs that quests rely on breaks the game. Many NPCs are so essential to the game world working, with our AI and so forth, that their deaths can cause any number of things to appear as bugs, or not as we intended. The designers do handle certain NPCs being killed in quests, the ones that make sense to kill, but not, for example, the Count of a city, or the heir to the throne. And it was either force you to re-load, or have the designers remove what made the quests entertaining and compelling in the first place. And I think we can all agree that it's better to have quests that are more fun to play through than quests that are artificially simplified because the designers had to worry about every obscure contingency.

But don't worry about accidentally finding yourself in this situation. We'll have a visual indicator of who's an essential NPC and who isn't, so the chances of you accidentally killing an essential NPC will be slim. And if you find yourself in combat with one, you can always attempt to yield.


Now, it doesn't seem like the game would crash if an essential NPC dies, but obviously a lot of the quests where the NPC was involved will be broken and the player might encounter some bugs.

Anyway, I'm quite positive that sooner or later there will be a user-made mod for the PC that will disable the forced reload but obviously that won't help those on the 360 in any way.



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Posts in this topic
Konradude   Forced Reload   Aug 13 2005, 12:00 AM
Megil Tel-Zeke   From what I have read, it is infact forced. there...   Aug 13 2005, 12:16 AM
Soulseeker3.0   well I think it stinks, but oh well, what can you ...   Aug 13 2005, 12:18 AM
Aki   Yeah. Morrowind's way of dealing with it was ...   Aug 13 2005, 02:29 AM
Daikirai   Personally, I think forced reloading is a good ide...   Aug 13 2005, 04:35 AM
Aki   Morrowind TOLD you when you killed someone import...   Aug 13 2005, 03:07 PM
Daikirai   Yes, you're right, it did tell you, but that...   Aug 14 2005, 02:56 AM
Aki   I like some degree of immersion and realism. Moun...   Aug 14 2005, 06:00 AM
Dantrag   you should be able to kill whoever you want. may...   Aug 14 2005, 02:17 AM
Channler   Needless to say that was a very wonderful feature ...   Aug 14 2005, 02:12 PM
MerGirl   Hmm... Well, I'm not sure what my stance is on...   Aug 14 2005, 06:22 PM
Red   The thing is though, many NPC files rely on said q...   Aug 14 2005, 07:51 PM
Zelda_Zealot   I think there should be an option to turn it off i...   Aug 15 2005, 04:07 AM
King Death   I liked how MW did it. It was a nice big ol' m...   Aug 16 2005, 02:24 AM
Daikirai   We'll see who likes and dislikes the Forced Re...   Aug 16 2005, 06:28 AM
Soulseeker3.0   well I must say you have a point. Realy the only ...   Aug 16 2005, 04:43 PM
MerGirl   Which is why I say there shouldn't be the fo...   Aug 16 2005, 11:17 PM
Channler   Aren't you the dude that almost went crazy o...   Aug 17 2005, 12:58 AM
Daikirai   Your idea of 'crazy' and mine are comple...   Aug 17 2005, 05:31 AM
Aki   So, 'immaturity' turns me into a hypocrit...   Aug 17 2005, 10:24 PM
Intestinal Chaos   That's exactly my point from before. The hor...   Aug 17 2005, 10:33 PM
Intestinal Chaos   I personally dislike forced reload. It doesn't...   Aug 16 2005, 10:32 PM
Intestinal Chaos   Yes yes, indeed, it's all about rp'ing wha...   Aug 16 2005, 11:22 PM
Konradude   Obviosuly for dakirai. [/flame] Wow, mergirl......   Aug 17 2005, 01:08 AM
Intestinal Chaos   Anybody who is stupid enough to say "I wonder...   Aug 17 2005, 01:27 AM
Channler   Tis why Beth doesnt need to make it idiot proof...   Aug 17 2005, 03:51 AM
Intestinal Chaos   Yes well... scathing self important rants aside yo...   Aug 17 2005, 07:41 PM
Daikirai   Like I said before, the Forced Reloading isn...   Aug 17 2005, 11:30 PM
Soulseeker3.0   no offence but thats why you ar sopposeto have mu...   Aug 17 2005, 11:34 PM
Daikirai   Why are you so opposed to not being able to kill...   Aug 17 2005, 11:40 PM
Aki   I kill main Quest people all the time. They'r...   Aug 18 2005, 12:21 AM
Channler   Omg dude, come on.. Your acting like you don't...   Aug 17 2005, 08:53 PM
Intestinal Chaos   Here here channler, that's exactly why reloa...   Aug 17 2005, 09:31 PM
Soulseeker3.0   oh well give a moder group a few months or somethi...   Aug 17 2005, 11:19 PM
Soulseeker3.0   no I'm not opposed to not killing 20 poeple, t...   Aug 17 2005, 11:57 PM
Daikirai   Ah, yes. A developer (I forget which one exactly, ...   Aug 18 2005, 12:46 AM
Aki   Huh...thats weird. Why the hell would a death of ...   Aug 18 2005, 07:05 AM
Channler   ..Dense? Again, if you don't read the message...   Aug 18 2005, 02:02 AM
Daikirai   Or maybe you chose to ignore it at the time, and 2...   Aug 18 2005, 02:10 AM


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