Right, the forced reload is still in. So killing an essential NPC will bring up the reload screen and there is no way to skip it.
Now, seeing as the original question was answered (and by the looks of this thread) I think it's safe to say that this thread has served its purpose and can be locked.
But before that I'll throw in the post MSFD made about the forced reload.
http://www.elderscrolls.com/forums/index.p...howtopic=141364QUOTE(MrSmileyFaceDude)
OK, so I was wrong. If you kill an essential NPC, you have to load a previous game save.
The number of NPCs you cannot kill is a tiny fraction of the NPCs in the world. The fact of the matter is that killing NPCs that quests rely on breaks the game. Many NPCs are so essential to the game world working, with our AI and so forth, that their deaths can cause any number of things to appear as bugs, or not as we intended. The designers do handle certain NPCs being killed in quests, the ones that make sense to kill, but not, for example, the Count of a city, or the heir to the throne. And it was either force you to re-load, or have the designers remove what made the quests entertaining and compelling in the first place. And I think we can all agree that it's better to have quests that are more fun to play through than quests that are artificially simplified because the designers had to worry about every obscure contingency.
But don't worry about accidentally finding yourself in this situation. We'll have a visual indicator of who's an essential NPC and who isn't, so the chances of you accidentally killing an essential NPC will be slim. And if you find yourself in combat with one, you can always attempt to yield.
Now, it doesn't seem like the game would crash if an essential NPC dies, but obviously a lot of the quests where the NPC was involved will be broken and the player might encounter some bugs.
Anyway, I'm quite positive that sooner or later there will be a user-made mod for the PC that will disable the forced reload but obviously that won't help those on the 360 in any way.