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> Borders, Getting stuck at the borders of Cyrodiil
thth
post Aug 15 2005, 12:45 PM
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As I have seen, there is a voice if you leave Cyrodiil, saying: "You can't go further" or something like that and you get caught.
I don't think that this border will satisfy a "frontier runner".

Some alternatives I was thinking about:

- Walls:
The doors are unlockable and the levitation drink is not working anymore in the strip of 10 metres arond the walls. If you cheat, though, you will get stuck.

-A video:
You see your character going some steps and then turning around.

Do you can think of more alternatives? If so, just write!
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ShogunSniper
post Aug 25 2005, 09:37 PM
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i was thinking about this. i heard that the borders of the game were a mix between invisble walls and unclimbable mountains.

what if they did some interesting little thing where in place of the invisible wall it was like a forest and after you got far enough into the forest it subtly(sp?) turned you around so you somehow ended up where you started. no cutscenes, voices, or invisible walls just some crafty modding.

make it so it would seem like you got lost in the woods and luckily ended up back at the beginning of them.

or like morrowind but instead of endless ocean, an endless grassy plain.

This post has been edited by ShogunSniper: Aug 25 2005, 09:38 PM


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Soulseeker3.0
post Aug 25 2005, 11:03 PM
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QUOTE(ShogunSniper @ Aug 25 2005, 09:37 PM)
make it so it would seem like you got lost in the woods and luckily ended up back at the beginning of them.
*



kind of like you go to far, the screen comes back and a promt comes up like

"You got lost and you found your way back"

or

"You passed out from searching(or something) and the local forester found you and brought you to his hut" and you woke up in a hut at the edge of the forest


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Posts in this topic
thth   Borders   Aug 15 2005, 12:45 PM
Konradude   I once posted a really good idea somewhere...anywa...   Aug 15 2005, 01:02 PM
Soulseeker3.0   that would work, the whole forgoten bastillion thi...   Aug 15 2005, 03:22 PM
Neck' Thall   I agree.   Aug 15 2005, 04:05 PM
Aki   Walls? Cyrodiil sudenly devolped a Great-wall-of-C...   Aug 15 2005, 06:59 PM
Konradude   Boo. Hiss.   Aug 15 2005, 07:01 PM
thth   Yau, today, I just walked through my garden. Sudde...   Aug 15 2005, 07:23 PM
MerGirl   Didn't the devs say something like that text m...   Aug 15 2005, 08:11 PM
BobV   It'd in a way make sence for it to be surround...   Aug 15 2005, 08:12 PM
Konradude   Maybe for their final game they should do an Arena...   Aug 15 2005, 08:18 PM
MerGirl   That would be totally awesome! :) Though, w...   Aug 15 2005, 08:41 PM
Wurlon   Yeah make it if you go past the border you telepor...   Aug 25 2005, 02:22 AM
Zelda_Zealot   Something like this would be best, just add a inv...   Aug 26 2005, 04:30 AM
Megil Tel-Zeke   hmm i see no problems with their current border sy...   Aug 25 2005, 11:25 PM
ShogunSniper   same here but i imagine some ppl are very upset wi...   Aug 26 2005, 01:16 AM
Aki   I think the devs are smart enough to code RAI so ...   Aug 26 2005, 03:01 AM
Megil Tel-Zeke   could you imagine an eternal forest... you could g...   Aug 26 2005, 05:12 AM
ShogunSniper   now that would be cool.   Aug 26 2005, 12:08 PM
thth   Months!? Getting lost? Oh no, it's no good...   Aug 26 2005, 07:41 PM
Intestinal Chaos   That sounds great. I would often turn off my map...   Aug 26 2005, 08:29 PM
ShogunSniper   i would like a game where you could actually get l...   Aug 26 2005, 08:47 PM
Intestinal Chaos   Of course getting lost does lose it's novelt...   Aug 26 2005, 08:57 PM
ShogunSniper   i suppose it would, but you would probably know y...   Aug 27 2005, 02:55 AM


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