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> Farmer Mod, ............
Wurlon
post Aug 27 2005, 04:05 PM
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Joined: 25-August 05
From: Pennsylvania, United States



I was thinking it would be cool to grow your own crops, and I have an idea. First, the player would purchase the small farmhouse ( hopefully right outside a good city). Then the player would go to town, go to a shopkeeper and buy seeds (which there coudl be a selection) and would take those back to the house where they would place one seed in each of the dirt piles provided on the farm. After like a week the produce is fully grown ( you could have it where it slowly gets bigger/taller) and ready to be picked. Now after another week it will regrow, and then do that again a week later. The point of this if for people to have a ingredients for alchemy, for role-playing and for slow cash. I would assume each crop harvest would bring in about 120 gold, with the packets of seeds each costing the player 10 gold. Just an idea.... well I've had it for awhile..


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Megil Tel-Zeke
post Aug 27 2005, 04:57 PM
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From: Wilmington NC



good idea, i believe they had a similar system in morrowind. I would love if such a mod were made, then i could be Megil, the humble farmer. LOL. but yah i think crop profit woul depend on the size of the farm you owned, say have a huge plantation open for purchase(of course very $$$$)



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Wurlon
post Aug 27 2005, 11:50 PM
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QUOTE(Megil Tel-Zeke @ Aug 27 2005, 12:57 PM)
good idea, i believe they had a similar system in morrowind.  I would love if such a mod were made, then i could be Megil, the humble farmer. LOL.  but yah i think crop profit woul depend on the size of the farm you owned, say have a huge plantation open for purchase(of course very $$$$)
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It would all depend on how much the player is willing to place, if you buy a superhuge 50,000 gold manor and take the time to plant every seed, your harvests will outpay what you paid by a lot, if you planted the right stuff. Plus you just bought a house to live in tongue.gif


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