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> Vaernima, The making of (for Darkwing)
Neela
post Sep 26 2005, 10:53 PM
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Darkwing said he would like to see WIP pics in case any else wanted to try Poser. I use poser primarily because I have no ability whatsoever to create new meshes at the moment. I am learning and hope to be able to soon. However, Poser is nice since you can use existing meshes and change them with easy to use morphs. You can also create new morphs for meshes using the tools in poser, but for most of my needs I use the highly detailed models already out there. I decided to do Vaernima next. So the first thing I would do is to create the character. For this I use Victoria 3. A beautiful and highly morphable model created by Daz3d and she is also completely free smile.gif So I load her up from my library of models.


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This post has been edited by Neela: Sep 26 2005, 11:03 PM
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Neela
post Sep 26 2005, 11:58 PM
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Next up I am going to do her hair... I dont have any hair models that are exactly what I am looking for, but I do have a mask model that has a very similar "hair" part.

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but its going to needs some changes for it to work...so I use the grouping tools to create groups of polygons and assign them seperate materials so that I can work with them independently... In this case I made the mask part one group.. the rings another and finally the "hair" another..

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I then use the materials room of Poser 5 to materials to each of the three groups. I made the mask completely transparent because I dont want to use that part. The rings a bright polished gold and the hair I used chocolate with very high octaves and y axis values to make it looks stringy.

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Finally just need to position it where I want it on the head and parent it to the head so it "attaches". This way when I go to pose the entire figure the hair will move with the head. The hair at this point doesnt really fall downward like it should, but I will fix that later with a magnet once I have the head in its final posed placement.

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