see, the first thing that was probably finished was the core graphics engine. you know, making the quests first, and then build the graphics engine around it, just wouldnt have worked.
therefore saying that in order to complete more ingame stuff they have cut down the works for the graphics is not true. i even doubt that the same people who are working on the graphics engine are also working on quests or ingame mechanics.
get my point: those are like 2 completely different things.
stuff like building maps, or tweaking stuff comes as last.
for the graphics itself: bethesda has always made games with top notch graphics. it happened with morrowind, and it will happen again with oblivion. im not too sure about the optimization of the code itself, but the graphics so far look really really good, definatly en par with what HL2 can do.
when there is stuff missing in the graphics engine, like normal maps or alike, it was probably never planned to be implemented, since thats no decision you make in the last 2 months of a project.
of course you cant compare the graphics engine of oblivion with some game which starts to release screenshots right now. but remember, those games are still in work and will be released end of next year (think of UT2007, which has been mentioned), while youll get OB end of this year.
damn i sound like an OB fanboy, but im actually not.
This post has been edited by Argo: Sep 27 2005, 04:12 PM
|