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> Vaernima, The making of (for Darkwing)
Neela
post Sep 26 2005, 10:53 PM
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Darkwing said he would like to see WIP pics in case any else wanted to try Poser. I use poser primarily because I have no ability whatsoever to create new meshes at the moment. I am learning and hope to be able to soon. However, Poser is nice since you can use existing meshes and change them with easy to use morphs. You can also create new morphs for meshes using the tools in poser, but for most of my needs I use the highly detailed models already out there. I decided to do Vaernima next. So the first thing I would do is to create the character. For this I use Victoria 3. A beautiful and highly morphable model created by Daz3d and she is also completely free smile.gif So I load her up from my library of models.


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This post has been edited by Neela: Sep 26 2005, 11:03 PM
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Neela
post Sep 27 2005, 10:26 PM
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Next step is texturing the model so it doesnt look like a plastic doll... The nice thing about using the victoria models is there are literally hundreds of textures both for sale and for free for her. So I choose one that I think suitable meets my image mostly cause the dark makeup effects around the eyes look good on this model with the strong eyebrow ridge. I usually add a second texture(an alien texture this time hehe) as well as a bump map which will give the impression that the skin is less than smooth.

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Next up is the posing of the figure. This step is a bit more complicated because I like the look of the dynamic cloth in pictures. So I load one of the dynamic cloth meshes first. Using the cloth room feature of Poser I can run a simulation which will apply physics models to the mesh over a period of several frames, ending with the final frame being the fully posed figure. It took me awhile to get the hang of this, but I finally figured it out.

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Finally I place a gnarled staff prop in her right hand and pose the fingers and hand around it.

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