Next step is texturing the model so it doesnt look like a plastic doll... The nice thing about using the victoria models is there are literally hundreds of textures both for sale and for free for her. So I choose one that I think suitable meets my image mostly cause the dark makeup effects around the eyes look good on this model with the strong eyebrow ridge. I usually add a second texture(an alien texture this time hehe) as well as a bump map which will give the impression that the skin is less than smooth.

Next up is the posing of the figure. This step is a bit more complicated because I like the look of the dynamic cloth in pictures. So I load one of the dynamic cloth meshes first. Using the cloth room feature of Poser I can run a simulation which will apply physics models to the mesh over a period of several frames, ending with the final frame being the fully posed figure. It took me awhile to get the hang of this, but I finally figured it out.


Finally I place a gnarled staff prop in her right hand and pose the fingers and hand around it.
