Welcome Guest ( Log In | Register )

> Magic, anything new
raistlin
post Sep 13 2005, 10:25 PM
Post #1


Evoker

Joined: 12-September 05



One of my characters in elder scrolls 3 was a wizard,after countless days of using him and becoming fairly high level i realied the range of spelles was kinda small.I dont mean to complain but if youve ever played baldurs gate or dungeons and dragons the spells varied so much more,like magic missle, flaming hands,windstorm.Im trying to say that magic was pretty much just different variants of power for each spell.Nothing unique like spells in other games.Will there be a difference in oblivion?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
HardCode
post Sep 28 2005, 07:02 PM
Post #2


Retainer

Joined: 26-September 05



Oh, there is a whole laundry list of things that I hope are changed about the magic.

1. Magicka should increase just like Health and Fatigue. On the other forum, someone tried to compare Magicka with Strength and Skills (i.e. a Fighter gets only 100 Strength/Longsword, so a Mage only gets 100 Magicka). This is a bad comparison. Mages "shouldn't" have the most important things that fighters have ... Health and Fatigue. They should have less if you role-play your skills selection and increase the ones important to magic at levelling up. However, they should have ever-increasing Magicka as you level up.

2. Too many variations of the same spell. Even the EXACT same spell just had a different name in MW. There should be one of each spell effect. The magnitude should be based on the characters Level and skill in that school of magic's skill. So, one fireball, maybe 1 to 10 points in 5ft radius at Level 1, and 100 to 1000 points in a 50 foot radius at level 74. Of course these are example numbers and should be balanced compared to Oblivion's monsters' hit points.

3. Less costly points-to-cast for custom spells. You could buy a spell that takes 10 points of magicka to cast, but creating the exact spell with a Spellmaker could cost 20 points to cast. This doesn't make sense.

The problem with MW was that a pure Mage could NEVER cast enough spells to really level up their magic skills without training.


--------------------
"Have you seen any ... 'Elves' lately? Hahaha"
User is offlineProfile CardPM
Go to the top of the page
+Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 18th July 2025 - 05:14 AM