Haven't posted here but I will now.
Oblivion strides for a combination. Certain dungeons are supposed to be a challenge, as in a CHALLENGE no matter how much time you put into it. Like, honestly it won't be that hard to hit your opponent, and when you do your stats will determine how well you did. The difficulty comes in tactics, and even then, tactics only work as a leveller. By this I mean if you put a lot of time into your character's skills then you won't need to know much more than when to block and when to attack. The combat system does not transform that into a player-skill based game. However, if you do know tactics in battle and can think on your feet, using the environment to your advantage, then you can go farther with a weaker character. In short, it's the best of both worlds.
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A man once asked the Buddha, "How does one escape the heat of the summer sun?"
And the Buddha replied, "Why not try crawling into the blazing furnace?"
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