Yeah, that's what I'd expect - Arena and Morrowind both had an option to answer questions to determine your character class, but both gave the result as a suggestion only, and you could easily override it.
So, I fully expect that it'll be a suggestion only. That doesn't change my fascination with
how they're going to determine what they're going to suggest, mechanically.
I hope there aren't too many tests like "which of these three items are you going to pick?" I mean, come on - everyone will take all three of them, kleptomaniacs that CRPG characters seem to be

Also, something else... before you've determined your class, you don't have any skills (or at least, the game doesn't know which ones are your major skills and which aren't). So, I wonder how it'll handle the player fighting, sneaking and casting spells, when it doesn't know what skills you've got?
Also also, in MW I believe that the list of your starting spells was a function of your skills; I didn't work out how it worked exactly, but I presume that there was a list of "starting spells" in each school of magic, and you started knowing any whose casting chance (which is based on the appropriate school's skill) was over a certain threshold. So, what list of spells does our as-yet-undefined character use in the pre-class-choice gameplay?
All food for thought...
This post has been edited by RobRendell: Oct 8 2005, 02:57 PM