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> Determining Character Class, through gameplay
RobRendell
post Oct 7 2005, 10:59 AM
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Joined: 22-September 05
From: Melbourne, Australia



I'm not sure if this is a worthwhile topic of speculation, but I guess the moderators will let me know if it isn't smile.gif

I'll be really interested in seeing how they do class choice through game-play. I only recently worked out how the question-based character class choice in Morrowind worked, because I started playing Arena.

It was much more apparent in Arena that each of the three options to each question corresponded to "cunning", "valour" or "lore", and your class suggestion was a function of your resulting levels in those three traits.

In Arena and Morrowind, you have 10 "votes" to distribute the three traits, so it's fairly easy to see how they could map that to the various classes. 100% cunning is a thief, 100% lore is a mage, 20% cunning, 40% lore and 40% valour is a spellsword, etc.

However, in Oblivion it's apparently going to be determined by your actions through the initial escape. So, how are they going to do that? There are (say) 10 obstacles, and the game checks how you take them on? What if you sneak for a bit, cast a spell at a rat, then run up and whack it with a blade? You've used all three behaviours on a single obstacle...

It all seems much more analog and difficult for them to classify. Any ideas or thoughts about how it might work?

This post has been edited by RobRendell: Oct 7 2005, 11:00 AM
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RobRendell
post Oct 8 2005, 02:54 PM
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Joined: 22-September 05
From: Melbourne, Australia



Yeah, that's what I'd expect - Arena and Morrowind both had an option to answer questions to determine your character class, but both gave the result as a suggestion only, and you could easily override it.

So, I fully expect that it'll be a suggestion only. That doesn't change my fascination with how they're going to determine what they're going to suggest, mechanically.

I hope there aren't too many tests like "which of these three items are you going to pick?" I mean, come on - everyone will take all three of them, kleptomaniacs that CRPG characters seem to be smile.gif

Also, something else... before you've determined your class, you don't have any skills (or at least, the game doesn't know which ones are your major skills and which aren't). So, I wonder how it'll handle the player fighting, sneaking and casting spells, when it doesn't know what skills you've got?

Also also, in MW I believe that the list of your starting spells was a function of your skills; I didn't work out how it worked exactly, but I presume that there was a list of "starting spells" in each school of magic, and you started knowing any whose casting chance (which is based on the appropriate school's skill) was over a certain threshold. So, what list of spells does our as-yet-undefined character use in the pre-class-choice gameplay?

All food for thought...

This post has been edited by RobRendell: Oct 8 2005, 02:57 PM
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Posts in this topic
RobRendell   Determining Character Class   Oct 7 2005, 10:59 AM
ShogunSniper   this is a tough one. i really cant say how they w...   Oct 7 2005, 12:05 PM
Infiltrator   Perhaps stealth characters have to actually open t...   Oct 7 2005, 12:26 PM
King Death   I've been wondering how they were going to do ...   Oct 7 2005, 04:09 PM
the-anti-neravarine   If i remember it right the final guard only sugges...   Oct 7 2005, 06:41 PM
ShogunSniper   that is (thankfully) correct.   Oct 7 2005, 09:14 PM
the-anti-neravarine   it would be horrible if you HAD to be a thief jsu...   Oct 7 2005, 10:21 PM
Infiltrator   Yes, you can cast spells or rush with an axe in th...   Oct 7 2005, 09:20 PM
plagusthewise   the game will probably give you three options of b...   Oct 7 2005, 09:38 PM
ShogunSniper   what if you snuck by it then killed it with an ax...   Oct 7 2005, 09:42 PM
Soulseeker3.0   ANd what, amy I ask, is wrong with stealth?   Oct 7 2005, 10:52 PM
the-anti-neravarine   nothing it would aslo suck if you had to be a mag...   Oct 8 2005, 12:05 AM
Infiltrator   As I told you it's not gonna be like that. Y...   Oct 8 2005, 11:22 AM
the-anti-neravarine   I know it would suck if it wasn´t like that   Oct 8 2005, 03:56 PM
plagusthewise   like i said youll only have one option. i think on...   Oct 7 2005, 11:33 PM
DoomedOne   It's more thorough, you see, from what I'v...   Oct 8 2005, 06:20 PM
ShogunSniper   i hope it's like that so you can try the reva...   Oct 8 2005, 06:45 PM
RobRendell   Ok, that's clever, and makes a lot of sense. ...   Oct 9 2005, 02:45 AM
DoomedOne   Yeah it is. I looked it up, the first dungeon tak...   Oct 8 2005, 08:05 PM
DoomedOne   Yeah it was a topic of debate on the forums about ...   Oct 9 2005, 03:25 AM
MerGirl   Well, I think it's a good speculation, Doom ...   Oct 9 2005, 08:29 PM
RobRendell   Interesting... thanks for the pointer, because I ...   Oct 10 2005, 12:45 AM
Soulseeker3.0   holy moly. lots of words..... don't want to re...   Oct 10 2005, 12:59 AM
DoomedOne   Yeah, also remember most of the stuff outside the ...   Oct 10 2005, 02:52 AM
jchamber   In one of the E3 videos where you can hear people ...   Feb 6 2006, 04:15 AM
Curly_G_   It doesn't randomly chose youre skills, it...   Feb 6 2006, 03:20 PM
Daedric Lord Molag Ball   I don't know how it might work but I bet it ...   Feb 9 2006, 01:51 AM
Darkwing   I figure the beginning part is to give you a han...   Feb 9 2006, 10:42 AM
Curly_G_   What Darkwing says makes sense, as it is trying to...   Feb 9 2006, 12:15 PM
Bofra   I don't think it's going to be that compli...   Feb 12 2006, 03:07 PM


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