QUOTE(DoomedOne @ Oct 29 2005, 09:12 AM)
The sprites for oblivion is even on an individual leaf scale, so it'll be even less noticeable.
Actually, my understanding is that the billboards are of bunches of leaves, like in the SpeedTree demo. However, they've generated each billboard image from a full 3d model of individual leaves (one polygon apiece), so the billboard images have accurate normal maps. This way, despite being a flat billboard of dozens of leaves, individual leaves will be illuminated differently by the sunlight, and change appropriately as the sun and player moves.
It's a clever way to give an illusion of individual leaves, and much better visually than the fixed polygons crossing over each other used to model leaves in earlier games. The fact that the billboards keep a fixed orientation WRT the camera isn't anywhere near as artificial-looking as looking up into an old-style tree from below and seeing the leaf-cluster polygons side-on.
All IMHO, naturally
Edit: Also, one thing I noticed in the SpeedTree demo is that when they have several billboards anchored to points in space near one another, as you move past and they rotate, they start to interpenetrate one another differently. The effect strongly masks the billboard rotate-to-face-you look, and unless you watch like a hawk the impression is that you're just seeing a confusion of leaves from different angles.
This post has been edited by RobRendell: Oct 29 2005, 03:15 AM