QUOTE(DoomedOne)
Download the speedtree demo and play around with that. You'll notice it really isn't very noticeable, and you actually do have to try to see them. Thee sprites for oblivion is even on an individual leaf scale, so it'll be even less noticeable.
thanks for the tip - guess what, i did that a few months ago! and yes, you can notice it really good when wandering around at the demo. the demo is very bad.
QUOTE(_fool)
besides, better preformance? good looking shots? what more do you want?
if you want realism to that high of a degree, get off your computer and go outside.
as a developer myself im always looking for perfection in the technologies used and im always looking in what can be done better or what does not look all too good. and that trees might look perfect on screenshots - ingame in motion, it wont look good. i dont know it doesnt seem to me you really have to look like a hawk to realize that the sprites are always facing you - i can even notice it when looking at the preview videos. its so obivous.
at least for me. i seem to be the only one annoyed by this ... maybe im really looking to closely, but thats the way i am.
about performance: i never said somethign different, and its to be the best way to simulate a _rich_ forrest area very fast and performant. all im saying is, that i dont like who the technology looks.
however, i can live with it, and yes, i will buy this game anyway, and just try to look at a different direction while walking through woods - so people get off me, now
This post has been edited by Argo: Oct 29 2005, 11:05 AM