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> Speetree Rt, oh no.
Argo
post Oct 28 2005, 08:54 PM
Post #1


Evoker

Joined: 17-September 05



now that bethesda has choosen to release the vids, everyone can have a look on the forrest video and see the speetree in motion him- and herself.

the player in the video moves very slowly, but if you look close enough and focus on a tree, while the player starts walking into a slightly different direction, you can see how the leaves turn with player. billboards, bah. damn them, simple sprites they are.

now you can argue that its barely noticable, but i promise you, that the first time you enter a forest and look around faster than he does, you are going to notice it.

the speedtree engine might be great for photorealistic screenshots and good performance, but it lacks realism, and in motion, just doesnt look good.

too bad, but i guess we'll have to live with it.
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DoomedOne
post Oct 28 2005, 11:12 PM
Post #2


Master
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Joined: 13-April 05
From: Cocytus



Download the speedtree demo and play around with that. You'll notice it really isn't very noticeable, and you actually do have to try to see them. Thee sprites for oblivion is even on an individual leaf scale, so it'll be even less noticeable.


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Argo
post Oct 29 2005, 10:54 AM
Post #3


Evoker

Joined: 17-September 05



QUOTE(DoomedOne)
Download the speedtree demo and play around with that.  You'll notice it really isn't very noticeable, and you actually do have to try to see them.  Thee sprites for oblivion is even on an individual leaf scale, so it'll be even less noticeable.


thanks for the tip - guess what, i did that a few months ago! and yes, you can notice it really good when wandering around at the demo. the demo is very bad.

QUOTE(_fool)
besides, better preformance? good looking shots? what more do you want?
if you want realism to that high of a degree, get off your computer and go outside.


as a developer myself im always looking for perfection in the technologies used and im always looking in what can be done better or what does not look all too good. and that trees might look perfect on screenshots - ingame in motion, it wont look good. i dont know it doesnt seem to me you really have to look like a hawk to realize that the sprites are always facing you - i can even notice it when looking at the preview videos. its so obivous.

at least for me. i seem to be the only one annoyed by this ... maybe im really looking to closely, but thats the way i am.

about performance: i never said somethign different, and its to be the best way to simulate a _rich_ forrest area very fast and performant. all im saying is, that i dont like who the technology looks.

however, i can live with it, and yes, i will buy this game anyway, and just try to look at a different direction while walking through woods - so people get off me, now wink.gif

This post has been edited by Argo: Oct 29 2005, 11:05 AM
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