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> Speetree Rt, oh no.
Argo
post Oct 28 2005, 08:54 PM
Post #1


Evoker

Joined: 17-September 05



now that bethesda has choosen to release the vids, everyone can have a look on the forrest video and see the speetree in motion him- and herself.

the player in the video moves very slowly, but if you look close enough and focus on a tree, while the player starts walking into a slightly different direction, you can see how the leaves turn with player. billboards, bah. damn them, simple sprites they are.

now you can argue that its barely noticable, but i promise you, that the first time you enter a forest and look around faster than he does, you are going to notice it.

the speedtree engine might be great for photorealistic screenshots and good performance, but it lacks realism, and in motion, just doesnt look good.

too bad, but i guess we'll have to live with it.
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Argo
post Nov 3 2005, 10:02 AM
Post #2


Evoker

Joined: 17-September 05



i never doubted that this solution, using winderful billboards and all, isnt performant or anything.

i know that its the best way to date to display forrests on modern day computers, and that it cannot be done as performant with true 3d objects.

however, that doesnt mean i like it or that i think it does look good. but thats only me. if you like it: hooray, how good for you. dont bash me for my opinion.

This post has been edited by Argo: Nov 3 2005, 10:07 AM
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