Heh how about just wreck up cyrodil? It's an island wink wink.
I don't know about you guys/girls, but I REALLY love saving people in VIDEO GAMES. For example, in Mercenaries on one of the Ace Contracts there were two U.S. plane wrecks, in which two pilots were running around each fighting for their lives. Well after almost one hundred times, I finally managed to gather all four in an APC and finish the mission with them alive. They looked pretty cool too, in those wierd pilot helmets.
In Resident Evil Outbreak (1st outbreak) I loved letting the people die a bit, run to them, lift them and drag them as a horde of 6-7 zombies chases us. Or I would let the chinese girl get pulled out of the window in the very beginning ( in the stairwell there is a window in which a zombie will break and reach in for a person, if the person doesn't struggle or get help the zombie pulls them out and they die).
Even back during Nintendo 64, there was a helicopter game in which you could pick people up in a winch and carry them to a dropoff point where they would load up on ships to safety.. I think it was called Desert Storm or something, really fun!
As a final example, one of the military games that game out ( I forget the name urgh) that was suppposedly based on actual military training programs, when people became too injured they would flop down and you would have to pick them up and rush them to a medical point, that was super tastically fun!
But as for Zombie island, have the island in water as said, and build one medium size town or two small ones and a few farms on it. Then you can litter the place with respawning/non respawning zombies. Then place dead NPCs, NPCs that die from zombies and NPCs that are hiding from zombies. Also, the zombies would have to be very high level so guards would have a rough time battling more then two at a time and have the zombies have a disease so if they hit an NPC too many times they morph into a zombie. But anyway, the only safe spot on the island would be a small fort in lockdown mode.
The player would find out about the island by asking shipmasters about "lastest rumors" in which they would tell you about how no more ships come from the island ( it would have a name) an they could drop you off there. The player would arrive at a small port in the back of a farm (we do not want the player to see the city yet) where he would meet with a small group of guards struggling to fight back a horde of 20 zombies. The player the guards would retreat into the farm house's center, which is walled and close the gate while they recover from the battle. After a while they will tell you they were searching for survivors and should return to the fort soon, in which you would have to follow them and fight off dozens of zombies. After arriving the captain will fill you in on how a mysterious disease has caused almost all of the island's inhabitants to become zombies. He will give no quests for now, but pleads to you that you will help them rescue any surviving citizens still hiding in basements and attics.
Now the player could explore the wierd, horrofic countryside near the fort, or go to the northern tip of the island where the towns are to see the tragedy there. Throughout the mod, people in wierd hiding spots could be placed... with plenty of skeletons so the player could find gold, a few armor pieces and scrolls to fight with. AFter the player rescues so many people ( the captains expected amount that would be alive, probably around 12), the next time they return to the fort they will find it being sieged by a massive amount of zombies , who will manage to break through the gates. If the player managed to rescue the fort, the captain will declare this island a suicidal mission. In an effort to save his troops and himself, he will disobey the king and order his troops to evacuate now. The player's job will now be to escort a the garrison at the fort (around 12 guards, 12 citizens plus the king) to the point in which you got dropped off. There will be an exponetial increase in zombies on the way, insuring that someone will die if the player gets lazy. When they reach the dock, they will gather inside the farmhouse (remember with the gates?) and you will have to teleport to the city, get a shipmaster to come down and pick them up and get them onboard. The captain, who once again risks his life by telling the king about his retreat will be spared of disobeying the king or whoever is in charge of the military at the time. If you speak to this person, he/she will reward you with 2400 gold for every citizen/guard saved. (It should have been very hard!) and promises the same price if you find/rescue anymore from the island without guard help.
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Sic Semper Tyrannis
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