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Wurlon
post Oct 21 2005, 11:56 PM
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Someone should make a stupid pointless and fun zombie invasion mod, where there are like forty zombies at every town , lvl 70-90 so that the NPCs die from them unless they run or you save them. Heh I would love to see a group of guards die from an endless mob of zombies as citizens run into buildings!


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Wurlon
post Nov 5 2005, 04:15 PM
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Heh how about just wreck up cyrodil? It's an island wink wink.

I don't know about you guys/girls, but I REALLY love saving people in VIDEO GAMES. For example, in Mercenaries on one of the Ace Contracts there were two U.S. plane wrecks, in which two pilots were running around each fighting for their lives. Well after almost one hundred times, I finally managed to gather all four in an APC and finish the mission with them alive. They looked pretty cool too, in those wierd pilot helmets.

In Resident Evil Outbreak (1st outbreak) I loved letting the people die a bit, run to them, lift them and drag them as a horde of 6-7 zombies chases us. Or I would let the chinese girl get pulled out of the window in the very beginning ( in the stairwell there is a window in which a zombie will break and reach in for a person, if the person doesn't struggle or get help the zombie pulls them out and they die).

Even back during Nintendo 64, there was a helicopter game in which you could pick people up in a winch and carry them to a dropoff point where they would load up on ships to safety.. I think it was called Desert Storm or something, really fun!

As a final example, one of the military games that game out ( I forget the name urgh) that was suppposedly based on actual military training programs, when people became too injured they would flop down and you would have to pick them up and rush them to a medical point, that was super tastically fun!




But as for Zombie island, have the island in water as said, and build one medium size town or two small ones and a few farms on it. Then you can litter the place with respawning/non respawning zombies. Then place dead NPCs, NPCs that die from zombies and NPCs that are hiding from zombies. Also, the zombies would have to be very high level so guards would have a rough time battling more then two at a time and have the zombies have a disease so if they hit an NPC too many times they morph into a zombie. But anyway, the only safe spot on the island would be a small fort in lockdown mode.

The player would find out about the island by asking shipmasters about "lastest rumors" in which they would tell you about how no more ships come from the island ( it would have a name) an they could drop you off there. The player would arrive at a small port in the back of a farm (we do not want the player to see the city yet) where he would meet with a small group of guards struggling to fight back a horde of 20 zombies. The player the guards would retreat into the farm house's center, which is walled and close the gate while they recover from the battle. After a while they will tell you they were searching for survivors and should return to the fort soon, in which you would have to follow them and fight off dozens of zombies. After arriving the captain will fill you in on how a mysterious disease has caused almost all of the island's inhabitants to become zombies. He will give no quests for now, but pleads to you that you will help them rescue any surviving citizens still hiding in basements and attics.

Now the player could explore the wierd, horrofic countryside near the fort, or go to the northern tip of the island where the towns are to see the tragedy there. Throughout the mod, people in wierd hiding spots could be placed... with plenty of skeletons so the player could find gold, a few armor pieces and scrolls to fight with. AFter the player rescues so many people ( the captains expected amount that would be alive, probably around 12), the next time they return to the fort they will find it being sieged by a massive amount of zombies , who will manage to break through the gates. If the player managed to rescue the fort, the captain will declare this island a suicidal mission. In an effort to save his troops and himself, he will disobey the king and order his troops to evacuate now. The player's job will now be to escort a the garrison at the fort (around 12 guards, 12 citizens plus the king) to the point in which you got dropped off. There will be an exponetial increase in zombies on the way, insuring that someone will die if the player gets lazy. When they reach the dock, they will gather inside the farmhouse (remember with the gates?) and you will have to teleport to the city, get a shipmaster to come down and pick them up and get them onboard. The captain, who once again risks his life by telling the king about his retreat will be spared of disobeying the king or whoever is in charge of the military at the time. If you speak to this person, he/she will reward you with 2400 gold for every citizen/guard saved. (It should have been very hard!) and promises the same price if you find/rescue anymore from the island without guard help.


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Wurlon   Zombie Invasion   Oct 21 2005, 11:56 PM
Intestinal Chaos   Aye, undead infestation always is.   Oct 24 2005, 03:54 PM
The Wolf   That should be quite easily done.... I think. (I...   Oct 24 2005, 04:28 PM
Vinya   bbbbbbbbrrrrrrrraaaaaaaaiiiiiiinnnnnnnsssssss BBBB...   Nov 3 2005, 01:13 AM
Gomez'   Ok, I'm a George Romero Zombie Fanatic. I have...   Nov 3 2005, 07:15 AM
Vinya   er....not.........the zombies.....I know :ninja: ...   Nov 3 2005, 08:02 PM
Lemunde   I had a similar idea once where a necromancer woul...   Nov 3 2005, 02:29 PM
g0d_tH@t_fa!L3d   Ok, I'm a George Romero Zombie Fanatic. I have...   Nov 3 2005, 03:48 PM
g0d_tH@t_fa!L3d   zombies eat brains and bodys. the only thing zombi...   Nov 4 2005, 12:07 AM
Gomez'   They also don’t eat animals, or each other, ...   Nov 4 2005, 03:56 AM
Momaw   Sounds like great fun! Three things though:...   Nov 4 2005, 03:29 PM
Gomez'   Think Gomez think..... The Island should be as fa...   Nov 5 2005, 04:55 AM
g0d_tH@t_fa!L3d   sharks, slaugterfish, weresharks, and dreugh are t...   Nov 5 2005, 06:34 AM
g0d_tH@t_fa!L3d   Heh how about just wreck up cyrodil? It's an i...   Nov 5 2005, 08:01 PM
Wurlon   isn't OB going to be surronded by an endless ...   Nov 6 2005, 02:32 AM
Gomez'   I like your ideas; I think there should be a few s...   Nov 5 2005, 08:29 PM
Wurlon   I like your ideas, I typed mine in a hurry ehe h...   Nov 6 2005, 02:36 AM
MadHatter   This idea got me excited. I know mentioning fable...   Jan 13 2006, 10:02 PM
g0d_tH@t_fa!L3d   i meant the part of cyrodil that you can play in.   Nov 5 2005, 09:31 PM
Gomez'   yes, they show a bit of the map in the demonstrati...   Nov 5 2005, 10:03 PM
g0d_tH@t_fa!L3d   nope, i havn't watched any videos of OB. can y...   Nov 5 2005, 10:07 PM
Gomez'   :blink: you havent watched the videos yet!? w...   Nov 5 2005, 10:18 PM
g0d_tH@t_fa!L3d   i saw these videos at E3.   Nov 5 2005, 10:27 PM
Gomez'   Then why didnt you mention you saw them>?   Nov 5 2005, 11:00 PM
Wurlon   I'm bored, so I drew you a terrible outline of...   Nov 6 2005, 02:50 AM
g0d_tH@t_fa!L3d   my idea   Nov 6 2005, 04:07 AM
Gomez'   I like what i see Wurlons map seams to be pretty ...   Nov 6 2005, 06:00 AM
Florodine of Hlaalu   well i like the idea. But would the island ever be...   Nov 7 2005, 12:52 AM
Wurlon   After the rescue point, the zombies do not respawn...   Nov 7 2005, 04:55 AM
Gomez'   That would have a great kind of symbolism to it; t...   Nov 7 2005, 08:34 AM
g0d_tH@t_fa!L3d   i like the idea of a zombie invasion, but if it we...   Nov 10 2005, 02:38 AM
Gomez'   Well, the problem with that is.....I kind of wante...   Nov 10 2005, 04:15 AM
Storander   It would be awesome if you made it so after you de...   Dec 20 2005, 03:06 AM
Ilsamir Lord   Cool! ZOMBIES!!   Dec 21 2005, 12:42 PM
Kris   My idea is that you go to a certain Mage Guild and...   Feb 26 2006, 01:48 AM
1234king   you should make a questline involving the zombie m...   Feb 26 2006, 05:34 AM
Ola Martin   Wouldn't this mod lag very much, when you see ...   Mar 4 2006, 01:36 AM
Taeronai   This sounds really great. I love the classic story...   Mar 4 2006, 03:22 PM
Pieinsky   I think the imperial legion should be sent not onl...   Mar 15 2006, 06:37 PM
Duncan Frost   Great idea! This is teh 1337orz. Now all you h...   Mar 16 2006, 10:06 PM
g0d_tH@t_fa!L3d   or have both, just take the models of regular peop...   Mar 24 2006, 05:11 AM
Duncan Frost   That's what I meant... lol. It's good t...   Jun 10 2006, 06:46 PM
Hanz baby   how about if a zombie kills a NPC it comes back as...   Jun 10 2006, 04:43 AM
Sheogowrath   disease could be like...post mortem necrosis maybe...   Oct 7 2010, 07:08 PM


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