QUOTE(Gomez' @ Nov 5 2005, 03:29 PM)
I like your ideas; I think there should be a few survivors hidden amongst the towns.
And I plan for there to be plenty of towns, including one that is still being held down by citizens, that won’t let anyone, including the legion, in. and in addition to that, an insane band of hooligans that roam the countryside, they make regular attacks on you and everything around you.
And the fort should only last so long....
How about instead of the commander gathering up everybody and leaving, he just abandons you by leaving with the only mage on the island.
Leaving you with the few survivors there are at the fort, and then my scenario ensues. I want the whole environment to emphasize on survival.
And GTF, to my knowledge, Cyrodil is sorunded by land on it's north, east, and west sides. the south is open ocean
I like your ideas, I typed mine in a hurry ehe he. I really don't care what happens to the captain, I would be more affectnate(sp) towards the troops and maybe the citizens. Like I said earlier I like saving people. Heh that would be sweet to see a bunch of angry villagers on walls , throwing rocks at you (havoc physics maybe?) to go away. Of course the only issue in Oblivion would be levitation, a person could simply levitate over the whole island, rescue people, cast a levitate on target spell on them and then bring them to the fort by air.. or we could just make it so you cannot levitate hehe... like Mournhold. And make up a good excuse like " since no priest has lead a real mass, the magic on this island has been dulled by the gods.
I think it would be cool to find a cellar full of people in a town you thought was dead....