I like what i see
Wurlons map seams to be pretty open to influence and new ideas. I think the survivors should escape at the point where the zombie infection becomes too strong to fight anymore and the zombies are literally throwing themselves over the walls to get to the village (implied that there is a wall) and you bravely defend the fleeing villagers as they rush to the escape vessel.
Also, there should be a bit more complexity between the player and the Renegade Village (as i like to call it

),Like peeling with the Village to let the survivors in.
Or Sabotage the village by blowing a hole in their defenses and looting the town of its supplies, also leaving them to attack by the soulless walkers.
Anyone else?