@_fool, I think the "I love" bit was sarcasm

@Hrafnkel, software development can be like that. You've got all the features in, it's all going swimmingly, and then someone on your QA team does something none of the developers or designers ever thought of (but once pointed out you can anticipate a decent fraction of all players doing) which uncovers new bugs, or even just breaks the balance of the game.
Alternatively, it could be related to preformance and/or FPS. It's usually best to get software more-or-less finished, trying to be efficient in general of course, but not spending ages optimising for performance until you can run some profiling tools over your otherwise finished code and find the true bottlenecks. It's very easy to convince yourself that
this big ugly algorithm must be the cause of poor performance, and spend ages re-writing it to get it perfect, when a profiling tool will show you that the code actually spends the most time in some small underlying function that's used everywhere and was written at the outset of the project in a quick-and-dirty fashion to get something running, and then never re-examined.
Anyway, look on the bright side: waiting4oblivion can keep its name for a few months longer
This post has been edited by RobRendell: Nov 8 2005, 12:25 AM