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> It's Going To Be Harder To Add Quests Naturally, since every NPC has 100% voiced dialog
RobRendell
post Oct 27 2005, 08:09 AM
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Joined: 22-September 05
From: Melbourne, Australia




A lot of mods that added quests to Morrowind would add additional dialog options to existing NPCs in the game, providing hooks into the new content.

It just struck me: with every line of dialog voiced by voice-actors, we're going to find it hard to put any additional works into existing NPCs' mouths. It'll be a bit jarring if your extra dialog is not voiced, but not as jarring as it'll be when the NPC's voice changes when they say your lines...

Is there any software out there that allows you to readily synthesise new speech for a given voice, if you can feed it enough samples of the voice you want mimiced?
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RobRendell
post Nov 16 2005, 04:09 AM
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Joined: 22-September 05
From: Melbourne, Australia



Actually, my understanding is that yes, every line is voiced by, err, hand smile.gif

In other words, they've got voice acting for every line in the game. Even some random insignificant NPC abusing you for blocking their way home. All done by real live human voice actors, not by some in-game voice synthesis. 50 hours of voice samples, filling half the DVD.

The "whisper" idea is cute, Neela. It could only be used a few times before it became repetitive, though. You'll have to get your mod out quickly, to reserve the idea ;)

Momaw, Brood, I presume that having "unvoiced" dialog works, but the lip-synching is apparently driven by the audio, so that would mean the NPCs mouth won't move with a slient audio file. It will still be be odd when an otherwise-fully voiced NPC suddenly stops talking and starts just staring at you while text appears on the screen... telepathy, perhaps? smile.gif

Oh well, we can always insert all-new NPCs into existing locations to link in mods. No problem with fully voicing a new NPC. It will just be a problem if it would make logical sense for someone already in the world should be saying something new (like as I said, the arch-mage, or some regular point of contact in one of the guilds, or similar).
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RobRendell   It's Going To Be Harder To Add Quests Naturally   Oct 27 2005, 08:09 AM
Neela   There is a program called Audacity which is free. ...   Oct 28 2005, 03:19 AM
Deathbane27   Hmm... Yeah, the characters in my mods will have t...   Oct 28 2005, 06:11 AM
RobRendell   Neela, thanks for the pointer - it could help if w...   Oct 28 2005, 07:47 AM
The Wolf   Is there by the way subtitles in Oblivion or will ...   Oct 28 2005, 08:08 AM
xycolian   I'm sure there'll be an option to have ...   Mar 5 2006, 10:52 AM
RobRendell   NPCs talking with you have both voice and subtitle...   Oct 28 2005, 08:39 AM
Neela   another alternative for the existing npcs (that I ...   Oct 28 2005, 06:32 PM
Momaw   I'd be extremely surprised if Oblivion didn...   Oct 28 2005, 08:23 PM
Brood   I would like to have new voices in my TC, but I do...   Oct 29 2005, 01:22 AM
BlackVenoM   lolz do u think they voiced it? its a machine maki...   Nov 15 2005, 04:12 PM
Ilion Sturmlied   I'm sure that Voices are not mandatory for the...   Mar 3 2006, 02:15 PM
Pieinsky   Personally I dont mind haveing only written langua...   Mar 14 2006, 10:19 PM
Agent Griff   Even though I'm no professional voice actor I...   Mar 15 2006, 08:05 PM
Ghogiel   I think its a great idea to have all the dialog vo...   Mar 24 2006, 10:31 PM
foxo   A voice change actauly happens in the fame, I burs...   Mar 26 2006, 05:05 AM
RobRendell   Actually, you don't have to even go that far a...   Mar 27 2006, 06:18 AM
Foi4895   Have you thought about ways to start quests that a...   Mar 30 2006, 02:32 AM
Gomez'   I really hope there's a way to mimic voices fo...   Mar 30 2006, 08:20 PM


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