Welcome Guest ( Log In | Register )

> New Screenshots, These aren't on W4O yet...
Curly_G_
post Nov 27 2005, 09:27 PM
Post #1


Finder
Group Icon
Joined: 27-November 05
From: England



GameStar.de New Screenshots (or copy "http://www.gamestar.de/aktuell/screenshots/PlayerPicList.jsp?galleryId=954P" in your browser)

They look awesome.

If they are already on W4O... Sorry. lol.


--------------------
Curly G .co.uk

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
RobRendell
post Nov 30 2005, 09:36 PM
Post #2


Agent

Joined: 22-September 05
From: Melbourne, Australia



I'm not so sure... with procedurally-generated faces, how easy will it be to add beards? It's not like Morrowind, where each head is just another model, and modders can add new ones at will. The face models are generated in-game by the (tweaked) facegen middleware, so to change them you'll need to change the binary code (unless they've cleverly got it driven by user-modifyable data).

Also, you've also got to wonder: if it's easy to add full beards, why hasn't Bethesda done it themselves...

This post has been edited by RobRendell: Nov 30 2005, 09:37 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ShogunSniper
post Nov 30 2005, 09:45 PM
Post #3


Master
Group Icon
Joined: 30-May 05
From: The state of Confusion.



QUOTE(RobRendell @ Nov 30 2005, 04:36 PM)
I'm not so sure... with procedurally-generated faces, how easy will it be to add beards?  It's not like Morrowind, where each head is just another model, and modders can add new ones at will.  The face models are generated in-game by the (tweaked) facegen middleware, so to change them you'll need to change the binary code (unless they've cleverly got it driven by user-modifyable data).

Also, you've also got to wonder: if it's easy to add full beards, why hasn't Bethesda done it themselves...
*


ok no clue what you just said, i'm no modder, that last opinion of mine was from the viewpoint of a strict TES player.

perhaps i should reword it, there will be a mod for beards at some point in time.


--------------------
War is over if you want it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
RobRendell
post Dec 2 2005, 12:30 AM
Post #4


Agent

Joined: 22-September 05
From: Melbourne, Australia



QUOTE(ShogunSniper @ Dec 1 2005, 06:45 AM)
ok no clue what you just said, i'm no modder, that last opinion of mine was from the viewpoint of a strict TES player.

By "procedurally generated faces", what I mean is the the model for each head/face is generated by code, rather than loaded from a model file.

In Morrowind, a 3d artist would go into their modelling software and create each face manually, creating polygons, moving verticies around and playing with the texture that is wrapped around the face to try to get a pleasing effect, and when they were done, they'd save it and put it where Morrowind can find it. MW is set up to have lots of hand-created face models to choose from, so dropping in new ones (or modifying/replacing the existing ones) is simple.

In Oblivion, the face is ultimately a texture wrapped around a bunch of polygons, the same as in Morrowind. However, the vertex positions and texture image isn't loaded from a model file. Instead, there's some code in the engine, based on "facegen", which the game can "load" a model from. It says "give me the 3d model for a face with parameters A,B,C..." and it gets back a 3d model.

Once it gets to the rendering scenes, there's no difference between the loaded-from-model-files models and the generated-by-code models. However, there's (probably) no opportunity for a modder to get at the face model to tweak it (or add a beard) between when it's generated by the facegen software and where it starts getting rendered, since that's all internal.

And when I said "unless they've cleverly got it driven by user-modifyable data", what I meant was speculation about how the facegen software (or Bethesda's changes to it) is driven. It might be all hard-coded... a face for a given race has X verticies, there are Y sliders, a given slider changes the position of this vertex from this position to that position as it goes from 0 to 100%, etc. Or, it could be all data-driven, with all those factors loaded from a data file, even the number of slider controls etc, allowing dedicated modders to get in and play with the inputs to try to achieve particular outcomes. Or it could be some combination of hard-coded and data-driven (the most likely), with certain things locked and other things nominated in data files.

So, really, I don't know anything concrete smile.gif It might be possible to add full beards after the game is released as a mod, it might not. Just speculating wildly. And trying despearately not to scratch these red itchy spots that are all over my body, which is why I'm home from work today sad.gif

This post has been edited by RobRendell: Dec 2 2005, 12:32 AM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Curly_G_   New Screenshots   Nov 27 2005, 09:27 PM
Curly_G_   Sorry for posting again... but it shows the skills...   Nov 27 2005, 09:38 PM
ShogunSniper   i actually think the water looks kinda crapy looki...   Nov 27 2005, 10:14 PM
Soulseeker3.0   well I think the water is fine. I hope not all of ...   Nov 27 2005, 11:00 PM
Megil Tel-Zeke   Actually I have seen all these screenshots elsewhe...   Nov 28 2005, 03:21 AM
Curly_G_   I guess if Bethesda Endorsed they can't be use...   Nov 28 2005, 06:31 PM
RobRendell   I love that water shot of Cheydinhal. I've ha...   Nov 29 2005, 02:27 AM
King Death   I've seen these before. I think the water look...   Nov 29 2005, 02:42 AM
Gomez'   Yeah ive seen almost all of these before too..... ...   Nov 29 2005, 07:28 AM
Curly_G_   I wondered what the Armour was too. The shield isn...   Nov 29 2005, 02:35 PM
RobRendell   He's from Cheydinhal, too. Don't you reco...   Nov 30 2005, 03:41 AM
Gomez'   Oh i can see now. thanks alot rob and thanks al...   Nov 30 2005, 04:08 AM
RobRendell   Yeah, that one is a bit poor. You can apply shade...   Nov 30 2005, 04:20 AM
Gomez'   a Goatee will do me fine, im just worried for thos...   Nov 30 2005, 04:50 AM
ShogunSniper   a mod will probably change that within a week of r...   Nov 30 2005, 01:21 PM
Gomez'   But no doubt it will be Really choppy and bad look...   Dec 1 2005, 02:39 AM
Megil Tel-Zeke   Probably. if they ever make a mod it will mor eht...   Dec 1 2005, 03:33 AM
Curly_G_   I've always been a player rather than a Modder...   Dec 20 2005, 03:42 PM
davion   maybe their doing what the Creators of Fable did. ...   Dec 20 2005, 09:08 PM
Curly_G_   My hair grew and naturally went grey and bald in J...   Dec 21 2005, 12:30 PM
Ragnar   Nice find for once i have not seen most of them. T...   Jan 11 2006, 03:54 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 4th August 2025 - 10:28 AM