QUOTE
If you're playing a thief-type character," Hines states as an example, "who uses stealth and picks locks a lot and you improve those skills a number of times, then when you level up, you can assign one point to your Agility and actually have it go up by four, or five, or whatever the modifier might be for that attribute.
Thats all fine but this disturbs me...
QUOTE
"This is put into practice for any skill, so if you happen to be using skills that aren't a part of your regular repertoire, you'll still receive a substantial modifier for that attribute when it's time to level up. If you're partial to switching back and forth between multiple styles of play, you can alter which attributes will receive the largest bonus.
If you can start with a thief and then morph into a wizard or warrior with repeated use of a non-class skill what the hamster is the point of specialized classes. Remember Morrowind? You could start as a mage and in no time become Conan the fukn Barbarian. I was afraid of this when MFSD posted about this at RPG Codex and was defending a post by himself I think that mirrored what Pete said in this interview. His defense fell apart and he grew quiet.
Whats to stop people from becoming Uber powerfull Fighter/thief/ Wizard gods like in Morrowind? If this is true as I suspect, shame on you Bethesda.
A thief should not be able to cast a level 30 fireball or an assassin should not be able to have a 100 in warhammer or heavy armor.