I am not much of a hardware person really... but I read alot! I think mostly people are talking about Geforce over ATI because of Shader Model 3.0.. Most of the Geforce 6000 series on up use it... while ATI use 2.0 right now, though a new card is coming out or is already out that uses it.
What I have read of AMD and intel is just differences in their error handling.. Intel uses a very long assembly line which allows for higher clock speeds.. but if there is an exception during the processing it has to dump all the work on the line and start over. AMD has a shorter assembly line so if something needs dumped less time has been spent on it overall. Hence, less clock cycles are wasted. Games tend to have lots of exceptions because of all the constant input from devices. I am sure someone could explain it better... but thats my best

Edit : btw... I just ordered my 6800GT and a new 400W power supply. Can't wait for them to get here *bounce*
This post has been edited by Neela: Dec 13 2005, 06:26 PM