Or you could keep the orginial fatigue system but make it regain faster because the time you spend waiting around only affects your patiance. But there could be a 0 point which represents tired but not wasted, puffing sort of stuff. And then their will be a red area below 0 which you reach by jumping, fighting etc but you actually regain fatigue even while you are running and this red area represents total exhustion where your ability to jump, run, fight and such is greatly reduced and if you reach a certain point below you will collapse for a few seconds. The distance you can go below would be based on endurance, and you regain fatigue and how much if affects your ability to act in a set proportion of course.
I think your system is more like an energy system rather than fatigue. Which I like but I'd like to see it as well rather than or. If implemented with my crazy system then going into the red area drain energy more.
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