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Wurlon
post Oct 21 2005, 11:56 PM
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From: Pennsylvania, United States



Someone should make a stupid pointless and fun zombie invasion mod, where there are like forty zombies at every town , lvl 70-90 so that the NPCs die from them unless they run or you save them. Heh I would love to see a group of guards die from an endless mob of zombies as citizens run into buildings!


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Gomez'
post Nov 5 2005, 08:29 PM
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I like your ideas; I think there should be a few survivors hidden amongst the towns.
And I plan for there to be plenty of towns, including one that is still being held down by citizens, that won’t let anyone, including the legion, in. and in addition to that, an insane band of hooligans that roam the countryside, they make regular attacks on you and everything around you.

And the fort should only last so long....

How about instead of the commander gathering up everybody and leaving, he just abandons you by leaving with the only mage on the island.

Leaving you with the few survivors there are at the fort, and then my scenario ensues. I want the whole environment to emphasize on survival.

And GTF, to my knowledge, Cyrodil is sorunded by land on it's north, east, and west sides. the south is open ocean


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MadHatter
post Jan 13 2006, 10:02 PM
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QUOTE(Gomez' @ Nov 5 2005, 03:29 PM)
And I plan for there to be plenty of towns, including one that is still being held down by citizens, that won’t let anyone, including the legion, in.
*


This idea got me excited. I know mentioning fable is a no no nono.gif but I remember a level where you couldn't get into a town until you killed all the werewolves outside. Mabey you could talk to the people through the gate (if it was barred) and the only way into the town would be by saving people/other quests until they let you in. Also, when you arrive you could see some people die just outside the gate, pleading for the people inside to let them in, adding to the dramatics. Doing this would focus on survival while you try to get into the town, but would also allow for some of the other ideas ive seen.


This post has been edited by MadHatter: Jan 22 2006, 04:54 PM
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Posts in this topic
Wurlon   Zombie Invasion   Oct 21 2005, 11:56 PM
Intestinal Chaos   Aye, undead infestation always is.   Oct 24 2005, 03:54 PM
The Wolf   That should be quite easily done.... I think. (I...   Oct 24 2005, 04:28 PM
Vinya   bbbbbbbbrrrrrrrraaaaaaaaiiiiiiinnnnnnnsssssss BBBB...   Nov 3 2005, 01:13 AM
Gomez'   Ok, I'm a George Romero Zombie Fanatic. I have...   Nov 3 2005, 07:15 AM
Vinya   er....not.........the zombies.....I know :ninja: ...   Nov 3 2005, 08:02 PM
Lemunde   I had a similar idea once where a necromancer woul...   Nov 3 2005, 02:29 PM
g0d_tH@t_fa!L3d   Ok, I'm a George Romero Zombie Fanatic. I have...   Nov 3 2005, 03:48 PM
g0d_tH@t_fa!L3d   zombies eat brains and bodys. the only thing zombi...   Nov 4 2005, 12:07 AM
Gomez'   They also don’t eat animals, or each other, ...   Nov 4 2005, 03:56 AM
Momaw   Sounds like great fun! Three things though:...   Nov 4 2005, 03:29 PM
Gomez'   Think Gomez think..... The Island should be as fa...   Nov 5 2005, 04:55 AM
g0d_tH@t_fa!L3d   sharks, slaugterfish, weresharks, and dreugh are t...   Nov 5 2005, 06:34 AM
Wurlon   Heh how about just wreck up cyrodil? It's an i...   Nov 5 2005, 04:15 PM
g0d_tH@t_fa!L3d   Heh how about just wreck up cyrodil? It's an i...   Nov 5 2005, 08:01 PM
Wurlon   isn't OB going to be surronded by an endless ...   Nov 6 2005, 02:32 AM
Wurlon   I like your ideas, I typed mine in a hurry ehe h...   Nov 6 2005, 02:36 AM
g0d_tH@t_fa!L3d   i meant the part of cyrodil that you can play in.   Nov 5 2005, 09:31 PM
Gomez'   yes, they show a bit of the map in the demonstrati...   Nov 5 2005, 10:03 PM
g0d_tH@t_fa!L3d   nope, i havn't watched any videos of OB. can y...   Nov 5 2005, 10:07 PM
Gomez'   :blink: you havent watched the videos yet!? w...   Nov 5 2005, 10:18 PM
g0d_tH@t_fa!L3d   i saw these videos at E3.   Nov 5 2005, 10:27 PM
Gomez'   Then why didnt you mention you saw them>?   Nov 5 2005, 11:00 PM
Wurlon   I'm bored, so I drew you a terrible outline of...   Nov 6 2005, 02:50 AM
g0d_tH@t_fa!L3d   my idea   Nov 6 2005, 04:07 AM
Gomez'   I like what i see Wurlons map seams to be pretty ...   Nov 6 2005, 06:00 AM
Florodine of Hlaalu   well i like the idea. But would the island ever be...   Nov 7 2005, 12:52 AM
Wurlon   After the rescue point, the zombies do not respawn...   Nov 7 2005, 04:55 AM
Gomez'   That would have a great kind of symbolism to it; t...   Nov 7 2005, 08:34 AM
g0d_tH@t_fa!L3d   i like the idea of a zombie invasion, but if it we...   Nov 10 2005, 02:38 AM
Gomez'   Well, the problem with that is.....I kind of wante...   Nov 10 2005, 04:15 AM
Storander   It would be awesome if you made it so after you de...   Dec 20 2005, 03:06 AM
Ilsamir Lord   Cool! ZOMBIES!!   Dec 21 2005, 12:42 PM
Kris   My idea is that you go to a certain Mage Guild and...   Feb 26 2006, 01:48 AM
1234king   you should make a questline involving the zombie m...   Feb 26 2006, 05:34 AM
Ola Martin   Wouldn't this mod lag very much, when you see ...   Mar 4 2006, 01:36 AM
Taeronai   This sounds really great. I love the classic story...   Mar 4 2006, 03:22 PM
Pieinsky   I think the imperial legion should be sent not onl...   Mar 15 2006, 06:37 PM
Duncan Frost   Great idea! This is teh 1337orz. Now all you h...   Mar 16 2006, 10:06 PM
g0d_tH@t_fa!L3d   or have both, just take the models of regular peop...   Mar 24 2006, 05:11 AM
Duncan Frost   That's what I meant... lol. It's good t...   Jun 10 2006, 06:46 PM
Hanz baby   how about if a zombie kills a NPC it comes back as...   Jun 10 2006, 04:43 AM
Sheogowrath   disease could be like...post mortem necrosis maybe...   Oct 7 2010, 07:08 PM


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