The Aldaril Project, this is an ambitious project that starts as a Total Conversion for Oblivion and ends as a retail product. The Aldaril project is something I have been working on for over a year now, ever since the Tales of Mora project for Morrowind ended. It is a project that will start with us making a name for ourselves in the community, attracting the attention of larger organisations. The people we are looking for should be interested in the industry and willing to use this Total Conversion as a step towards bigger things. Now let me describe what I have been doing in preparation for these new development studios.
I am doing a bachelor in interactive entertainment, majoring in Animation. I have been building websites, earning money, studying legal issues so that when the time comes for the studio's launch next year we will be a step above the rest. The website is complete, the money in the bank and legal issues so that we are never tricked or manipulated by larger organisations. The website will launch once we have a team organised. I hope to eventually see Spectre Studios go retail, this is a goal I have set and aim to accomplish.
Now lets move on to what the project is...
The Aldaril Project A dream of mine, set in a world on the verge of an industrial revolution, this allows us to introduce abstract design features and primitive machinery. Aldaril is the name of the continent which this project is set within. The landscape (my forte) is planned to be larger than anything ever created, although this sounds overly ambitious, it is reachable. Wastelands, Grasslands, Forest, Tropical Coastline, Winter Forests, Gothic Forests all feature.
I have a folder, 120 pages, filled with lore, character summaries, chapter descriptions etc. The world I have created is still undergoing changes, I think people will enjoy the physical (as apposed to overly magical) world we have created. Religious ideas and alternate approaches on real world ideas will ensure that players feel somewhat connected to the world. For example, "The Temple" has complete control over everything, but there are numerous cults and sects that will attempt to overthrow The Temple throughout the story.
The world the player interacts with is expansive, much larger than anything seen in most modern games. This is a lot of work that will hopefully be made easier with the new terrain generation tools, this allows to create kilometres of terrain in the same amount of time it would take to build a small forest in Morrowind. There will be no noticeable lapses in detail either. Focus areas will no doubt contain more detail than other areas. Focus points are areas where the player will most likely visit, this includes roads, mountains, villages, towns, cities etc. We are not just creating a single province, we are attempting to create an entire continent and the surrounding islands. There are 10 provinces in total.
I bet you are now expecting art, maps etc. But all I could give you is writing, information on the five races, locale descriptions and scribbled art from my notepad. I have completed town names and descriptions, character summaries, detailed report on a projectile (alternate flintlock) system I have devised, Faction details and descriptions of important landmarks. I don't have time to post all this up unless enough interest is shown. Now here comes the important part, hiring people.
I am looking for people at/over the age of 17 interested in the industry, this project could be a good step towards your goals if it is done correctly. I will be doing landscapes, story, lore, texturing, web design and animation. Generally you will need basic English skills, the ability to work in a team, communicate and meet deadlines. I am looking for those of you with brilliant creative minds. We need people to fill the following positions:
2 Concept Artists - Skilled sketch artists. - Able to follow written guidelines. - Experience with photoshop or equivalent.
2 2D Artists - Able to follow written or sketched guidelines - Able to create high quality textures.
4 3D Artists - Able to follow written or sketched guidelines - Skilled with 3DS MAX or MAYA. - Able to model and animate to a fairly high standard.
2 Interior Artists (1 dungeons, caves etc... 1 towns, villages etc...) - Able to follow written or sketched guidelines. - Able to create interiors to a very high standard. - Able to devise logical layouts. - Able to debug their interiors.
2 Programmers - Able to follow written guidelines. - Able to Program to a high standard. - Able to assess the abilities of the SDK and game engine. - Able to push the game's capabilities to the edge. - Able to work together to devise new features.
1 PR Staff/Compiler - Able to combine all game material into plugin files. - Able to debug complied plugin files. - Able to deal with the public. - Able to manage website and forums. - Able to handle and withhold sensitive information.
If you believe you can fill any of the above positions, please pm me your details including your Age, sex, primary language and location along with an example of your work. Examples can come in the form of screenshots or other media, links to previous work or a reachable reference.
If enough interest is shown I will post story, world and lore information pertaining to the project.
EDIT: Please feel free to ask for more information and I will provide it when I next visit these boards.
Cheers Brood
This post has been edited by Brood: Oct 3 2005, 11:21 AM
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