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Neela
post Jan 29 2006, 02:20 AM
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Well the main forums were all ablaze tonight over object shadows apparently are not included. For my part I think the game looks great. I played Morrowind for years before I even realized that I had the shadow option turned off. Most games that have shadows I usually turn off the option anyway.

I think shadows do add to what I call "atmosphere" games, like Thief games. Characters cast nice soft shadows.. that is enough for me. For every object to cast a shadow would have been really tough for any GPU to handle in real time. This I know from the rendered pictures I create what a big difference in processing time for pictures with shadows vs. without.

After reading many of the threads in the main forums, I guess I never really even expected object shadows in the first place. Which is why I don't feel too upset with this news.

Can anyone tell me why this is such a big deal for alot of people? Or is it simply that we are to that point where anything and everything we hear about Oblivion will sound negative compared to our hype and expectation for it?
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Kiln
post Jan 29 2006, 11:03 PM
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I'm not sure but I would assume that they aren't included in either version of the game.

Though it's not likely that people will even notice the lack of shadows during gameplay so it's not that big of an issue to me, people will probably be more busy exploring the aspects of the game than worrying about the shadows. But you know that's just my opinion.

Minque:The morrowind shadows weren't that good, the shadow system couldn't tell a square shield from a circle shield or even if the character was wearing armor...not that I could do better mind you. laugh.gif



This post has been edited by Kiln: Jan 29 2006, 11:09 PM


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Dreadlord7
post Jan 30 2006, 01:23 AM
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QUOTE(Kiln @ Jan 29 2006, 04:03 PM)
I'm not sure but I would assume that they aren't included in either version of the game.



Not all Shadows. smile.gif

Anyway, Gavin "kathode" Carter have made plenty of comments regarding the shadows. First is a comment from an interview with Beyond3D

QUOTE
They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.



QUOTE(kathode @ Jan 28 2006, 09:50 PM)
The shadows I talked about in the Beyond3D interview (http://www.beyond3d.com/interviews/oblivion).  Only characters get shadows now. 

Other than that, no major changes have taken place in either the renderer or art assets that would affect quality of visuals on a global scale, so if you think it looks worse then it's an effect of video compression or low settings (or you've just been looking at Oblivion stuff way too long smile.gif)



QUOTE(kathode @ Jan 29 2006, 12:00 AM)
Sorry if I was vague.  Characters cast shadows on everything.  Objects don't cast, they just receive shadows from characters.  The exception is the trees - tree canopies cast shadows down on everything like you see in the screenshots.


QUOTE(kathode @ Jan 29 2006, 01:31 AM)
No more universal shadows.  They're all exact representations of the character.  And they're soft shadows, if that wasn't clear.  And they stretch and fade over distances.


QUOTE(kathode)
Shadows are something that have to be tested throughout the entire world to make sure the system handles every area possible. The system we're using now differs 100% from the one we were using. If we wanted to maintain two completely distinct shadow systems, we'd effectively double our workload as far as testing and bug-fixing goes. That would be what you would call "not smart."


This post has been edited by Dreadlord7: Jan 30 2006, 01:31 AM
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Dreadlord7
post Jan 30 2006, 01:32 AM
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Comments from Steve "MrSmileyFaceDude" Meister.
QUOTE(MrSmileyFaceDude @ Jan 29 2006, 08:33 PM)
Take a look at this picture.

Every piece of food, every plate, bowl, cup, fork, knife, the books, scroll, soul gems, gold coins, and winebottles, plus everything on the shelves and table in the background, is an object that you can pick up. You can read the books, you can eat the food or combine it to make potions, drink the wine, or sell all of it. Or you can take it somewhere else and put it in a pile. You can drag the items around, you can use telekinesis to manipulate them, you can hit them with your weapon, or you can fire an area effect spell at them and they'll all go flying.

OR, we could change it so that the objects are static -- there's no interaction, they're fixed in place. Instead of an apple in a bowl for example, you'd see a "bowl of apples" object that you could never move, that would act as a container and always looked full of apples even if you took all of the apples out. Either that or there's nothing there but static, non-interactive objects, and we only allow you to place items from your inventory into containers and not into the world. Because that's the type of thing we'd have to do -- on PC or on Xbox 360 -- to allow everything to cast shadows of their own.

So which is more important to you? Shadows on everything, or lots of stuff to interact with, take, drop, use, buy or sell?


QUOTE(MrSmileyFaceDude @ Jan 29 2006, 08:43 PM)
You've already HAD a straight answer. Read this interview with Gavin at Beyond3D.

Here's the relevant quote:
QUOTE
Could you discuss the dynamic shadow technique you're using? They appear to be a form of shadow maps.

They are a form of shadow maps, though the technique we’re using currently differs from the one we showed at E3. Our initial shadow tests were done using cube maps on every surface, but after extensive testing we found them to be too slow overall to use as a general solution. We have switched to doing single shadow maps directed at characters. The system supports full self-shadowing and we do multiple samples and depth comparisons to provide a soft-shadowing effect. The net effect we’ve achieved is a system general enough to handle Oblivion’s diverse environments while still providing great visuals and good performance.

Are your dynamic shadow implementation a feature across all supported systems, perhaps scaling the detail on low-end machines, or are they a high-end only checkbox? How would you describe the qualitative jump from Morrowind?

They will be supported across all systems. We will have options to toggle features like self-shadowing and the softening effect, as well as to adjust the number of characters receiving shadows to improve performance for lower end machines. The jump from Morrowind is significant. Since we aren’t doing stencil shadows anymore, our current system is more accurate while using less fill cost. Also, shadows use world space coordinates instead of Morrowind’s screen space coordinates, allowing us to do more dramatic effects like fading out and softening the shadows over distances.

Pay particular attention to the part in blue.



From Developer EmilPags: (found here )

QUOTE
Shadows... Wow, I don't think Gavin's quote could have gotten more misconstrued and downright mangled. Hiding... in your own shadow? How would that even work? Guys, come on. No, you do not hide in your own shadow, and yes there are still shadows, and yes the light levels still effect stealth. And playing a stealth character is really, really fun... Seems to be one of the most popular character archetypes for the Bethesda devs when they playtest.


This post has been edited by Dreadlord7: Jan 30 2006, 01:39 AM
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Posts in this topic
Neela   Object Shadows - Not Included   Jan 29 2006, 02:20 AM
Storander   Frankly... I have no idea what everyone is upset a...   Jan 29 2006, 02:44 AM
gamer10   Same here Storander. My computer would die on me ...   Jan 29 2006, 02:53 AM
Soulseeker3.0   Shadows aren't a top priority on my list... ok...   Jan 29 2006, 02:55 AM
Intestinal Chaos   I swear, most everyone on the main forums are so w...   Jan 29 2006, 08:46 AM
Scarp   Very true. All shadows do for me is slow my game...   Jan 29 2006, 12:28 PM
Soulseeker3.0   ha ha ha yes, I quess thats a reason i don't ...   Jan 29 2006, 05:48 PM
Red   Just you wait, it's going to be exactly like...   Jan 30 2006, 04:53 AM
Soulseeker3.0   Ah the flame wars, i've heard of it, it was t...   Jan 30 2006, 10:44 PM
minque   Welcome to w4o Scarp! Shadows? Oh dear I did ...   Jan 29 2006, 03:37 PM
Darkwing   To be honest, atmospheric shadows are applied usin...   Jan 29 2006, 04:00 PM
Dreadlord7   I have never been to concerned with shadows for an...   Jan 29 2006, 09:56 PM
Scarp   I think I'm thinking of the same sort of shado...   Jan 29 2006, 04:30 PM
Proweler   I assume that it's this just the XBoX version....   Jan 29 2006, 10:56 PM
Neela   We probably won't know that until release. ...   Jan 29 2006, 11:28 PM
Dreadlord7   Quote from Hayt: 1. Why does everyone automatic...   Jan 30 2006, 01:34 AM
Curly_G_   PC and Xbox360 versions are identical except edi...   Jan 31 2006, 03:12 PM
Proweler   Even Hayt knows that everybody thinks the xbox is ...   Jan 30 2006, 02:18 AM
Soulseeker3.0   I was looking at one of the shadow threads and rea...   Jan 30 2006, 02:57 AM
Sliders   I remember when I could sit on the forums reading...   Jan 30 2006, 08:41 PM
Proweler   Fair point, they did make sure to keep the importa...   Jan 30 2006, 08:50 PM
Red   Oops. I meant to say How Bungie betrayed them, but...   Jan 30 2006, 11:43 PM
Nelis   I dont care about the shadows either its the first...   Jan 31 2006, 01:57 PM
Olin   Wow, first post. Usually i lurk, and just read wha...   Feb 4 2006, 06:51 AM
Soulseeker3.0   I find I do that often... unintentionally though...   Feb 4 2006, 06:24 PM
Scarp   I think all of us can. :lol:   Feb 14 2006, 07:28 PM
Curly_G_   You're not alone. :P   Feb 4 2006, 12:59 PM
Bofra   I think Oblivion looks beautiful so why bother, If...   Feb 13 2006, 07:30 PM
Pisces   When I look at the screenshot of the set table whi...   Feb 14 2006, 09:38 AM
Sir Radont   All you really have to do is look at how bland F.E...   Feb 25 2006, 11:21 AM
ThePerson98   As long as there is good lighting, shadows arent a...   Feb 25 2006, 05:32 PM
jchamber   HERE, HERE!! except that my comp can ju...   Feb 26 2006, 07:34 AM


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