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> Long Game Probs, Did the devs do games for over 600days?
jchamber
post Feb 6 2006, 06:52 AM
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First off the reason this comes to mind is part because of RAI and part because on my MW I have done EVERY single quest, even the people on dirt paths and such, systematically went over the ENTIRE map, done every house (seperate game for two) and faction quest, even when I could already be head of the guild. All the guildmaster quests, have 100 in every stat and skill w/o and use of trainers or magic, no cheats, just over 5000 hours of gameplay over several characters, over 300 just on my main character and I am now systematically killing off every single inhabitant of the game, but of course the guards and animals/enemies will respawn. And my character has been in MW over 3 years (lost track honestly) of in game time (715 days with shorter game years than real life's).
That (bragging, sorry) aside here's my point

Characters in Oblivion need to eat, which is a new problem. They can even kill for it if they don't have any....SO
Is there enough food that grows per month/unit of time to account for the food consumption of over a thousand NPC's or are they going to attack me for food I carry after a couple years?
Maybe I just need to kill like three hundred and then the food will grow fast enough to meet demand.....or can they acctually plant their own to save them from being a problem?
I would be surprised if the game testers were testing the same build long enough to get a full spectrum of time on a multiple year scale before they were given the next build to start testing with improvments on the old one....I am looking forward to seeing how this will be handled.
This is more of a potential problem on the xbox 360 version because they can't go in and just add food to solve to problem themselves as it might arise (I am getting the PC version and adding a huge autonomous area that will be a plpayground for a couple people I have gametesting for me on my LARP game I am designing.)


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jchamber
post Feb 8 2006, 08:11 AM
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It is if they want food, don't have it as a city and you walk in carrying all your high and mighty deer meat from the feild......you would get bum rushed by the whole town because they have been trying to meet that 9am eat command and it's 3 now and they are being told to eat for lucnch......RUN AWAY.... I know that they don't die, that would acctually make things easier in some senarios, but worse in most....also with skill training I don't think it would be a purely aesthetic thing because they get the same increases from potions etc. as you do, so they would not have any reason not to also get skill points, anyways I don't like mindlessly speculateing, which is about what this has boiled down to for me, what I was really hoping for was a dev to reply b/c I understood all the possibilities before I ever put the topic up, I have a mind of a game tester/exploiter so I go through all the possable solutions to problems in a matter of under 30 seconds usually, it's a really nice ability, but it can make some things boring....damn high IQ....j/k I appreciate all people of all IQ's...for different reasons....


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