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> The Kingdom, A new world to explore (not hiring yet)
AP Erebus
post Jan 15 2006, 06:49 AM
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Hi. My first post here cause I was getting sick of the Official Forums.

I'm currently designing a completely new world in which political intrigue and feudalism dominate the political landscape.

I'm not considering this as a Total Conversion becuase I have no experience in game programming. I'm more looking to create a complete world that uses many of already made models, textures and weapons. This is not to say that I'm not considering creating more weapons, building and stuff but to minimise this becuase it takes lots of time. And I can't draw for peanuts to give modellers idea...

Anyway...

The Kingdom

Goals for the Mod

The goals of The Kingdom mod are as follows:

* To design a fully realised world in which the player feels a part of a vibrant, living world. This includes terrain, fully developed history and political environment.

* To have a developed economy that makes sense and is realised with area specific traders.

* To create the world using the TES Construction Set (CS).

* To write, design, and create fully developted plotlines for all the major and minor factions and people in The Kingdom.

* To create custom buildings, items, and weapons using 3D Studio Max.

* To design numerous dungeons, caverns, cities, towns, villages, camps, caves and other places for the player to explore.

I have designed 3 Duchy's that have contending and completely different feels and looks. These three duchy's are always attempting to gain favour in the eye of the king and the king's court.

I have also draw maps to flesh out the world...
user posted image
There are 3 more maps at the wiki. Just click the map link in the sidebar.

I have created a wiki using PBWiki where I am keeping all the information at the minute. If this ever gets further off the ground I will probably attempt to host some sort of web-page here.
The Kingdom Wiki

I'm not "hiring" at the minute, more looking to flesh out my ideas and see if people are interested. This is possibly too big an idea but big ideas can be made smaller. If people like the idea I definately need a web designer and someone who can write fiction and stories. But that's if people are interested...

Well there it is. Not really the official launch yet. Just testing and sounding the waters...

Thanks for the support and thoughts.
Alastair

This post has been edited by AP Erebus: Feb 15 2006, 01:28 PM
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AP Erebus
post Feb 11 2006, 05:24 PM
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With the magic being part of the world, i mean magic is explained in the lore or history of The Kingdom somehow... not just passed off as magic, end of story... I want magic to be something that is explainable, not just "it's magic, what else do you need to know?"

I'm trying to create logical and realistic reasons for things in The Kingdom. Magic is one of them, politics is another...

I'm not sure whats happening with the automomous areas and processor power... I'm hoping this isn't going to be an issue, cause people are going to make heaps of mods with heaps of new NPC's and this could really massacre you CPU if thats the case...

What do you mean by delete the additional landscape??? Do you mean the stuff thats around the edges of the invisible wall so it doesn't look cheesy?? I'm not sure how this would help you reduce CPU usage as there is no NPC's there...
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jchamber
post Feb 13 2006, 08:54 PM
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QUOTE(AP Erebus @ Feb 11 2006, 11:24 AM)
What do you mean by delete the additional landscape??? Do you mean the stuff thats around the edges of the invisible wall so it doesn't look cheesy?? I'm not sure how this would help you reduce CPU usage as there is no NPC's there...
*



No I mean I intend to cut out the 7 or 8 additional towns as well as some 10 square miles of acctual "landscape" ie. woods. so that my processor can have room for my modding project(s) or even running the game may be impossible in the first place as I do not meet the "requirements" i say that in "" because most game will run with lower specs than given on games....it's just that they will not run the way they are meant to...ie. lag, missing graphics....and other stuff.

I like the integration and explaination of magic the way you described, I was kinda thinking along the same lines, but without that wording in my head for it.


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AP Erebus
post Feb 15 2006, 01:32 PM
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QUOTE(jchamber @ Feb 14 2006, 06:54 AM)
No I mean I intend to cut out the 7 or 8 additional towns as well as some 10 square miles of acctual "landscape" ie. woods.  so that my processor can have room for my modding project(s) or even running the game may be impossible in the first place as I do not meet the "requirements" i say that in "" because most game will run with lower specs than given on games....it's just that they will not run the way they are meant to...ie. lag, missing graphics....and other stuff.

I like the integration and explaination of magic the way you described, I was kinda thinking along the same lines, but without that wording in my head for it.
*


Oh yeah, I'm with you... Just get rid of stuff so that you can test your mods without having the computer die...

It all depends on how the NPC/terrain/objects in Autonomous regions are handled. If they drag on the processor then the size of mods will become limiting very quickly... expecially for people who don't have the uber machines...
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Posts in this topic
AP Erebus   The Kingdom   Jan 15 2006, 06:49 AM
MadHatter   I like the idea. Perhaps it could also include hav...   Jan 15 2006, 12:43 PM
Dantrag   I'll help out with writing history/plots and s...   Jan 16 2006, 06:09 AM
AP Erebus   Well the mod has been progressing at a fast rate l...   Feb 6 2006, 11:25 AM
jchamber   Sounds like a good idea, I would have to be done w...   Feb 6 2006, 05:28 PM
AP Erebus   LOL, I'm thinking of having an artifact of som...   Feb 7 2006, 01:10 AM
jchamber   do you, or anyone for that matter, know if it is p...   Feb 8 2006, 05:07 PM
AP Erebus   i haven't heard or read anything. were you thi...   Feb 9 2006, 06:44 AM
jchamber   yea I want to make it so that you have to make a c...   Feb 10 2006, 04:22 AM
AP Erebus   I think the character creation is hardcoded into t...   Feb 10 2006, 03:40 PM
jchamber   what do youy mean magic being part of the world? l...   Feb 10 2006, 06:57 PM
AP Erebus   With the magic being part of the world, i mean mag...   Feb 11 2006, 05:24 PM
AP Erebus   Oh yeah, I'm with you... Just get rid of stuf...   Feb 15 2006, 01:32 PM
Proof   A great sounding Project you have going there :) I...   Feb 11 2006, 11:09 PM
jchamber   ok now we are on the same page. That is why I was...   Feb 18 2006, 04:55 PM
AP Erebus   UPDATE 20-2-06: I have been working on the maps, ...   Feb 19 2006, 03:28 PM
Agent Griff   This mod seems great. You have my moral suport on ...   Feb 23 2006, 10:06 AM
jchamber   I think that AP said he has the religion stuff don...   Feb 23 2006, 05:09 PM
Agent Griff   I meant to say that i have basic CS knowledge with...   Feb 23 2006, 10:33 PM
AP Erebus   sorry for not replying in a while... Yeah. As I s...   Feb 24 2006, 01:18 AM
jchamber   um...did you sign up for the forums that "the...   Feb 24 2006, 06:43 AM
Agent Griff   I'll try joining the forum and showing my inte...   Feb 24 2006, 09:24 AM
AP Erebus   http://s11.invisionfree.com/The_Kingdom_OB...st=0#...   Feb 24 2006, 10:18 AM
jchamber   lol what should I be 'applying' for when t...   Feb 26 2006, 07:09 AM
AP Erebus   applying is a relative term in this... some people...   Feb 26 2006, 08:55 AM
AP Erebus   UPDATE: Well we are "flying" - ish :P T...   Mar 7 2006, 01:28 PM
AP Erebus   can I please have this thread locked. I have a pro...   Mar 8 2006, 01:25 AM
Alexander   locked per request   Mar 8 2006, 06:20 AM


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