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> Fatigue, You need to eat your meat!
Is this Fatigue idea a good one? (See example below)
Is this Fatigue idea a good one? (See example below)
Yes [ 6 ] ** [35.29%]
Maybe a variation of this [ 5 ] ** [29.41%]
No [ 6 ] ** [35.29%]
Total Votes: 17
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new yorker
post Dec 25 2005, 06:48 AM
Post #1


Associate

Joined: 25-December 05



Fatigue
How much will Fatigue affect your ability to run and do combat compared to MW? I know I NEVER paid attention to it and some people found it annoying just standing there a couple minuets before they entered a dungeon.

Example: Have fatigue go down much slower, so after walking around all day without
combat it will be low. Have effects much more apparent to movement/combat.
Fatigue will not regenerate unless
-You sleep
-You eat food
Once your fatigue bar hits zero, you fall over and go unconscious, taking damage
continually. This induces PCs to eat and sleep (during the night), more realistic.
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sins_to_dark
post Feb 16 2006, 05:57 PM
Post #2


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Joined: 13-February 06
From: Bristol, England



I think in an interview bethesda said something like, your fatigue might not go down when you run or walk kvleft.gif i might be talking nonsense but im pretty sure that i read that somewhere


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I don't think you trust, in, my, self rightious sucide, I, cry, when angels deserve to die
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Holosiren
post Feb 16 2006, 09:22 PM
Post #3


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Joined: 1-February 06
From: New England



QUOTE(sins_to_dark @ Feb 16 2006, 05:57 PM)
I think in an interview bethesda said something like, your fatigue might not go down when you run or walk kvleft.gif  i might be talking nonsense but im pretty sure that i read that somewhere
*



Just so. And the Lord said "Let there be a reasonable fatigue system in Oblvion." And it was good. For running was a hell-worthy sin no longer.

Seriously, did anyone enjoy walking so much in Morrowind? I nearly cried for joy when my skills were high enough to ignore that wicked, rapidly depleting meter. Losing that time-sink isn't "dumbing down the gameplay"; it's realizing that certain realities, such as human inability to run great distances, can and should be suspended in video games. Why doesn't it kill immersion when our character single-handed defeats five adversaries at once? Because our reality is suspended.

Having to watch a little green meter doesn't add to immersion. It takes us out of immersion. While playing, I was reminded every minute that Morrowind was a game, simply because I was reminded that real-life people had designed the game in an irking fashion.

As to the post creator, I'm not one for required eating and sleeping. Sure, I'm supportive of there being benifits for eating and sleeping occasionally, but hey, I despise compulsivity.

This post has been edited by Holosiren: Feb 16 2006, 09:26 PM
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