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> Fatigue, You need to eat your meat!
Is this Fatigue idea a good one? (See example below)
Is this Fatigue idea a good one? (See example below)
Yes [ 6 ] ** [35.29%]
Maybe a variation of this [ 5 ] ** [29.41%]
No [ 6 ] ** [35.29%]
Total Votes: 17
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new yorker
post Dec 25 2005, 06:48 AM
Post #1


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Joined: 25-December 05



Fatigue
How much will Fatigue affect your ability to run and do combat compared to MW? I know I NEVER paid attention to it and some people found it annoying just standing there a couple minuets before they entered a dungeon.

Example: Have fatigue go down much slower, so after walking around all day without
combat it will be low. Have effects much more apparent to movement/combat.
Fatigue will not regenerate unless
-You sleep
-You eat food
Once your fatigue bar hits zero, you fall over and go unconscious, taking damage
continually. This induces PCs to eat and sleep (during the night), more realistic.
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Bofra
post Feb 16 2006, 10:12 PM
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Joined: 3-November 05
From: Sweden



I agree to most of the previous posts, I like the initial idea, I think the fatigue system in mosts games really mess it up more than add to it, so a rather unconventional approach would be necessary. However I also agree that the compulsory eating/sleeping should be toggleable, it not implemented by Bethesda then in a mod, however it's a nice feat when you feel like being extra realistic, (I used the Necessities of Morrowind mod with my later characters just to add a bit more RP to it).

Then there is the annoying "guess I'll have to stare at the dungeon door for a while to regenerate", that should be totally banished. I recognize the statement were Beth said that the fatigue will only diminish by combat-moves (spells/attacks) and I wish it's true, however I can't find that quote anywere.

Well, that being said I hope that either Bethesda make it a good system from the start or leaves it open for the modders to take over. biggrin.gif


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