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> Catapult, /drool
Muad'Dib
post Feb 21 2006, 09:34 AM
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I'm sure it wouldn't be too hard for someone good at scripting to mod in a catapult.

I would be like a kid on Christmas morning if I could put various items in a catapult and launch them.

Not useful to the game in any way but the extreme coolness factor makes up for that! LOL laugh.gif
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jchamber
post Feb 21 2006, 10:33 PM
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difficulty depends on how cool you want it to be. You should definitly add a new set of animations for it as well as the art 3D object itself, plus you need to make it so that it is a surface where things can be dropped and then you would have to make it acctually propell things when you pull the trigger and then would those things get stuck after a certain height? without flying being available the ceiling could get pretty low in the game. Would you want to be able to use this as a weapon? that would put it in as a whole nother set of requirements that would have to be dealt with. It wouldn't be too hard in that it would be a small item but it isn't like adding a bit of land a putting in a new quest....which would be easier as it is relativly already in game. .....but maybe someone who has more experience than I with madding would find it to be "not too hard" but it would take time.


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