This sounds really great. I love the classic story of zombies overrunning towns, with a few survivors making their way through the doomed landscape, and escaping at last, immediately before the zombies break though the last line of defence.
One word of advice, though, and you should definately pay heed to it: begin small-scale. Don't try to create a huge island with tons of towns - that way you'll never be finished! All the ideas of utilizing RAI and scripting sounds great, but applying it to a dozen of towns with hundreds of zombies and npc:s? It's fun and all to keep modding with some grand goal, but chances are tiny that you'll ever become finished - and the final point with a mod is, when it all comes down to it, to play it and have fun, maybe later improve it.
So I say: make a small island, with a single town (which get's overrun), about four or five hamlets, and a little fort or village (where the survivors are, and most of the story takes place). Put most of the efforts in making it well-made, good-looking, deep and with a nice creepy feeling.
You can either go shallow and large scale or deep and small scale, and I actually prefer the later. It can always be expanded later. As said, just some advice from me.
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