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Zelda_Zealot
post Feb 1 2006, 08:12 PM
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I was brouseing (sp?) the Xbox site juat now when I came across this interview:

http://www.xbox.com/en-US/games/t/theelder...ginoblivion.htm

But incase you are lazy here is the funny bit.
QUOTE
A few weeks ago there was an instance where a player dropped the "Skull of Corruption," an artifact that when used on an enemy makes an evil clone of that enemy. He was just testing and wanted to make sure the object used the physics correctly when dropped. So he drops it and an NPC runs up, grabs it, and shoots the player with it—creating an evil version of the player who starts killing everyone. It was hilarious.


Perhaps RAI does have draw backs!


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xycolian
post Mar 5 2006, 11:11 AM
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oh my god! the first thing I'm gonna do with the skull of corruption (if it's in OB that is) is use it on a main quest essential NPC! i wonder if it will make me load my last save game? hmm... intriguing


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Zelda_Zealot
post Mar 5 2006, 10:40 PM
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QUOTE(xycolian @ Mar 5 2006, 05:11 AM)
oh my god! the first thing I'm gonna do with the skull of corruption (if it's in OB that is) is use it on a main quest essential NPC! i wonder if it will make me load my last save game? hmm... intriguing
*


They got rid of that, now they will just get knocked out for the time being.


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Bofra
post Mar 5 2006, 11:19 PM
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QUOTE(Zelda_Zealot @ Mar 5 2006, 10:40 PM)
They got rid of that, now they will just get knocked out for the time being.
*


They got rid of what? Using the Skull on plot-relevant NPCs? Or did they get rid of the Skulls effect as a whole? I sure hope not, it sounds like one of the coolest gadgets in Cyrodiil.. Or Tamriel even.. ohmy.gif


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