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> A Whole New World, this is not an aladdin reference....
jchamber
post Feb 6 2006, 10:37 AM
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I am looking to see if peeps would be interested in seeing a world off of the OB map entirely but maybe through a special door in a location that takes you to an autonomous area with a game independant of OB and half as big...mind you I am intending at persent to work on this title alone...without adding much in the way of art b/c I have vary little drawing/painting/visual skill.

There will be 5 villages with varstly different terrain, weather, if I can control it..., abillities, and each of these villages would be akin to the houses of MW, once you joined one you would be peged as a member of an unfriendly faction by members of other villages.

I will be changing magics, adding dozens of quests, a hundred or so NPC's, maybe two hundred, the area will be like, assuming OB is 4x4 miles, about 3x3 miles so it will be massive but not empty. There will be people out in the woods and spy's moving about, and merchants, trainers, special equiptment.

Essentially it will be the full bit.

A couple things to think about before getting your hopes too high
-I am only one person, and I have college classes to go to
-I might help a couple other peeps out first that I have already offered help to in exchange for some assistance with the CS.
-I wont post this to the community if it doesn't get encouragement, even when I do get it done, which will happen no matter what happens
-I prolly won't post it until it is totally ready and done, just like bethsoft...:S
-I will not be able to upgrade my computer to even start the process until about April, until which time I can't even play the game, even though I have a pre-order on the game even now.....fate is indeed cruel....
-Yes, I know the insane level of time this will take one person.... that is the kind of person I am, I only do things that when finished are truly notworthy.

The overall theme is that of a ninja background with head leaders in each village that are equvalently like a level 90 or similar in the other games. They lead their village and teach those underneath them special magics that are village-specific, that you can't get any other way. (it would take 5 characters to find them all)
Trust me this a project I started in a LARP format and I already have a few dozen pages of lore done, that isn't even counting the maps I have made and the sperate character stat system that was in place.... well let me know what you think...


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jchamber
post Mar 8 2006, 11:04 PM
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I think I brought this up in the closed/locked kingdom but I figured out how to controll the skills/magic/entry to mods. I want to keep magic from outside my mod out and the magic from inside my mod in. I figured out how to do it regardless of whether you are supposed to be able to do it or not.....ok here is my thought

1- Make mod

2- Play mod yourself with the character(s) that you want to be the starting character(s)

3- Hide the way in/out from/to the "outside" world (aka OB maingame) so that it is almost impossible to get a character in a new area.

4- Move to the "starting location" and save game, make sure it isn't right beside the entry into the original game area, that way people can't find the spot without a WHOLE lot of effort

5- provide mod with saved game(s) that you saved so that the player has to play one of the characters that you have approved.

6- listen to character requests from people and be willing to e-mail a save file with a character that looks JUST RIGHT for a person (optional)

I think this would work really well...but there are ways that devs could make it not work....just have to see...I can think of about eight ways to foil this idea actually....but I doubt any of it will be implemented.


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