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> Catapult, /drool
Muad'Dib
post Feb 21 2006, 09:34 AM
Post #1


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Joined: 21-February 06



I'm sure it wouldn't be too hard for someone good at scripting to mod in a catapult.

I would be like a kid on Christmas morning if I could put various items in a catapult and launch them.

Not useful to the game in any way but the extreme coolness factor makes up for that! LOL laugh.gif
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Duncan Frost
post Mar 16 2006, 10:10 PM
Post #2


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Joined: 16-March 06
From: All Along The Watchtowers



Actually, this should be easy enough. Use the construction set, and I think the havok physics (YES I SPELT IT RIGHT AT LAST LOL) should do the rest. It would basically count as a trap I think.



I want to launch cows. evillol.sml.gif

This post has been edited by Duncan Frost: Mar 16 2006, 10:11 PM


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