First of all, I am new to these forums, and second, hi.
I have had a few ideas, and tested them on the excellent OblivionCC, and these are probably my favourites:
Race:Dunmer Gender:Female Birthsign:The Theif Attributes:Willpower, Personality Specialization:Stealth Skills:Alteration, Speechcraft, Sneak, Marksman, Acrobatics, Light Armor, Blade.
Almost certainly intended to be an assassin/theif (they have almost always seemed to be the same to me), I will probably train mercantile, mysticism, and destruction on the side. The aim is not to use too much magicka at one time, with alteration replacing security to give the character more flexibility, destruction for the odd rat that comes my way, and mysticism for a soultrap and to test telekenisis.
Gender: Male Race: Altmer Birthsign: The Atronach Specialization: Magic Attributes: Willpower, Strength Major Skills: Mysticism, Conjuration, Destruction, Alteration, Blunt, Block, Heavy Armor
This character is the largest tank I could come up with which wasn't an orc/redguard/nord pure warrior. The aim is to train alchemy on the side to give the character some healing abilities (I despise Restoration). I have only one problem at the moment, which may turn out fine if I chuck in the odd peice of light armor and jump everywhere: a lack of speed. From what I have gathered, speed now has an effect on damage in some way (I read something about damage over time somewhere), and I think it could be quite frustrating. The aim here would be to chuck an atronach at the target, then a burden (Mysticism or Alteration I hope) to lower fatigue. Then just give 'em few blows of the new daedric warhammer type weapon. Any ideas about whether I should take block out for athletics, or even illusion/speechcraft/armorer?
I have what I see as an excellent orc warrior + alteration and restoration in the bag, but that type of class I played too often on Morrowind. And I can't bring myself to be a pure mage... just too dull.......
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