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> It's Going To Be Harder To Add Quests Naturally, since every NPC has 100% voiced dialog
RobRendell
post Oct 27 2005, 08:09 AM
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Joined: 22-September 05
From: Melbourne, Australia




A lot of mods that added quests to Morrowind would add additional dialog options to existing NPCs in the game, providing hooks into the new content.

It just struck me: with every line of dialog voiced by voice-actors, we're going to find it hard to put any additional works into existing NPCs' mouths. It'll be a bit jarring if your extra dialog is not voiced, but not as jarring as it'll be when the NPC's voice changes when they say your lines...

Is there any software out there that allows you to readily synthesise new speech for a given voice, if you can feed it enough samples of the voice you want mimiced?
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Ghogiel
post Mar 24 2006, 10:31 PM
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Joined: 24-March 06



I think its a great idea to have all the dialog voice acted. I don't think it causes to great a problem to over come. All that happens is it opens up a new job role in a mod team, VOICE ACTORS.

All would be needed is for quest modders to post up a 'voice actors needed' thread and prospective voicers could get a script and a character personallity profile. And they'd be set. I think this is the best option because you can possibly get the most diverse accents. Just think having the part of a nord played in thick glaswegen accent or something wink.gif

Alternatively record your friends and family for the voice roles. Someone also mentioned a voice modifer program for tweeking.
You don't want to listen to your dad's voice everytime you speak to that mage do you.

Then that still leaves the problem of seemlessly adding new dialog to existing NPCs. As RobRendell has addressed. The best options would be to have someone who could mimic the voice well enough, in all likely hood that'll be difficult in most cases. might work with some tweeking. still this all adds up to lots of work *sigh*
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RobRendell   It's Going To Be Harder To Add Quests Naturally   Oct 27 2005, 08:09 AM
Neela   There is a program called Audacity which is free. ...   Oct 28 2005, 03:19 AM
Deathbane27   Hmm... Yeah, the characters in my mods will have t...   Oct 28 2005, 06:11 AM
RobRendell   Neela, thanks for the pointer - it could help if w...   Oct 28 2005, 07:47 AM
The Wolf   Is there by the way subtitles in Oblivion or will ...   Oct 28 2005, 08:08 AM
xycolian   I'm sure there'll be an option to have ...   Mar 5 2006, 10:52 AM
RobRendell   NPCs talking with you have both voice and subtitle...   Oct 28 2005, 08:39 AM
Neela   another alternative for the existing npcs (that I ...   Oct 28 2005, 06:32 PM
Momaw   I'd be extremely surprised if Oblivion didn...   Oct 28 2005, 08:23 PM
Brood   I would like to have new voices in my TC, but I do...   Oct 29 2005, 01:22 AM
BlackVenoM   lolz do u think they voiced it? its a machine maki...   Nov 15 2005, 04:12 PM
RobRendell   Actually, my understanding is that yes, every line...   Nov 16 2005, 04:09 AM
Ilion Sturmlied   I'm sure that Voices are not mandatory for the...   Mar 3 2006, 02:15 PM
Pieinsky   Personally I dont mind haveing only written langua...   Mar 14 2006, 10:19 PM
Agent Griff   Even though I'm no professional voice actor I...   Mar 15 2006, 08:05 PM
foxo   A voice change actauly happens in the fame, I burs...   Mar 26 2006, 05:05 AM
RobRendell   Actually, you don't have to even go that far a...   Mar 27 2006, 06:18 AM
Foi4895   Have you thought about ways to start quests that a...   Mar 30 2006, 02:32 AM
Gomez'   I really hope there's a way to mimic voices fo...   Mar 30 2006, 08:20 PM


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