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> Traps, What traps would you make with the CS?
Traps
Traps
Pit Trap [ 1 ] ** [10.00%]
Flood Trap [ 3 ] ** [30.00%]
Spell Trap (if possible) [ 0 ] ** [0.00%]
Cage Trap [ 0 ] ** [0.00%]
Monster Trap [ 2 ] ** [20.00%]
Swinging Trap [ 1 ] ** [10.00%]
Dropping Trap [ 2 ] ** [20.00%]
Zooming Trap [ 0 ] ** [0.00%]
Other [ 1 ] ** [10.00%]
Total Votes: 10
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Duncan Frost
post Mar 17 2006, 02:58 PM
Post #1


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Joined: 16-March 06
From: All Along The Watchtowers



So, guys, when you try the CS, are you gonna try making traps? If so, what ones? Pit traps? Flood traps? Cage traps? (I can make all of these on morrowind lol)
Tell me!


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jchamber
post Mar 26 2006, 05:49 AM
Post #2


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Joined: 6-February 06
From: beyond the grave



I intend to make a re-usable trap that works like an elevator, you hit a button or trip something and a platform comes down from the ceiling, this will damage you if you are under it, and when it goes up you have to make sure to get off before it hits the ceiling or you take damage again while riding it. this would be useful for making mods where you want a treetop fortress of something since ladders seem vacant and stairs work weird.....when you walk up stairs it slows you down a whole lot and the character likes to try to walk side to side instead of up the stairs....kinda a pain really, I consider it a flaw...but a fairly minor one that is not as bad when you are running, but try to sneak up stairs slowly sometime....it is almost inpossible, especially on some of the stone irregular stairs like the pit in the tutorial, where there are caged rats and all with a fire and all that....hope you know where I mean.


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