Welcome Guest ( Log In | Register )

> It's Going To Be Harder To Add Quests Naturally, since every NPC has 100% voiced dialog
RobRendell
post Oct 27 2005, 08:09 AM
Post #1


Agent

Joined: 22-September 05
From: Melbourne, Australia




A lot of mods that added quests to Morrowind would add additional dialog options to existing NPCs in the game, providing hooks into the new content.

It just struck me: with every line of dialog voiced by voice-actors, we're going to find it hard to put any additional works into existing NPCs' mouths. It'll be a bit jarring if your extra dialog is not voiced, but not as jarring as it'll be when the NPC's voice changes when they say your lines...

Is there any software out there that allows you to readily synthesise new speech for a given voice, if you can feed it enough samples of the voice you want mimiced?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
RobRendell
post Mar 27 2006, 06:18 AM
Post #2


Agent

Joined: 22-September 05
From: Melbourne, Australia



Actually, you don't have to even go that far afield to find NPCs with mixed voices. If you come in to the Imperial City Merchant District from outside (likely, given where you emerge above ground), one of the first NPCs you meet is an old woman beggar. When asking you fora coin or saying farewell, she has a querrelous old woman's voice, but if you get her talking about rumours or try persuading her, her voice suddenly gets much younger.

Oh well, it's unfortunate, but not a game wrecker. I'd still have preferred it if they could have done speech synthesis with each NPC having a bunch of parameters to determine their tone of voice etc., but I have very little idea how difficult that would have been.

This post has been edited by RobRendell: Mar 27 2006, 06:20 AM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
RobRendell   It's Going To Be Harder To Add Quests Naturally   Oct 27 2005, 08:09 AM
Neela   There is a program called Audacity which is free. ...   Oct 28 2005, 03:19 AM
Deathbane27   Hmm... Yeah, the characters in my mods will have t...   Oct 28 2005, 06:11 AM
RobRendell   Neela, thanks for the pointer - it could help if w...   Oct 28 2005, 07:47 AM
The Wolf   Is there by the way subtitles in Oblivion or will ...   Oct 28 2005, 08:08 AM
xycolian   I'm sure there'll be an option to have ...   Mar 5 2006, 10:52 AM
RobRendell   NPCs talking with you have both voice and subtitle...   Oct 28 2005, 08:39 AM
Neela   another alternative for the existing npcs (that I ...   Oct 28 2005, 06:32 PM
Momaw   I'd be extremely surprised if Oblivion didn...   Oct 28 2005, 08:23 PM
Brood   I would like to have new voices in my TC, but I do...   Oct 29 2005, 01:22 AM
BlackVenoM   lolz do u think they voiced it? its a machine maki...   Nov 15 2005, 04:12 PM
RobRendell   Actually, my understanding is that yes, every line...   Nov 16 2005, 04:09 AM
Ilion Sturmlied   I'm sure that Voices are not mandatory for the...   Mar 3 2006, 02:15 PM
Pieinsky   Personally I dont mind haveing only written langua...   Mar 14 2006, 10:19 PM
Agent Griff   Even though I'm no professional voice actor I...   Mar 15 2006, 08:05 PM
Ghogiel   I think its a great idea to have all the dialog vo...   Mar 24 2006, 10:31 PM
foxo   A voice change actauly happens in the fame, I burs...   Mar 26 2006, 05:05 AM
Foi4895   Have you thought about ways to start quests that a...   Mar 30 2006, 02:32 AM
Gomez'   I really hope there's a way to mimic voices fo...   Mar 30 2006, 08:20 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 3rd August 2025 - 09:01 PM