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> Good-Aligned faction?
Taeronai
post Mar 19 2006, 05:59 PM
Post #1


Associate

Joined: 22-February 06



As you all know, there'll be five factions in Oblivion. Problem is, few of them have any sort of ideology or agenda, and none of them is outspokenly benevolent towards anyone but themselves.
Fighters Guild - Mercenaries, basically. I would guess they have some idea of honor though.
Mage Guild - Introverted, esoteric. Out for knowledge, and probably won't let anything get in their way to reach it.
Thieves Guild - Well.. thieves. Surely they're not straightforwardly evil, but they'll definately be selfish above all else.
The Arena - Not even a real faction. Just people bashing eachother's heads in for glory.
Dark Brotherhood - They're called Dark for a reason. Backstapping, throatslitting, poisoning, lying and spying, for reasons only they and their clients are aware of.

In Morrowind however, things were different. There were the Imperial Guard, making sure people could travel around somewhat unmolested, simply upholding the Pax Cyrodiilia, so to speak. And more importaint, there were two different temples - these guys did have pretty different opinions, but in generally, legitimate religious organizations try to do good. Rarely they succeed (often they just do things worse), but at least their intentions are, well, good.

Of course, the Main Quest in Oblivion is perfect for a good-aligned character (saving the world from evil and so on), but besides from a bunch of helping-the-villagers-ish quests, most of the game seems to be neutral-inclined; different ways of making yourself more powerful.

So, here's a list of factions that I'd like to see modded in:
- Robin Hood-sort of organisation. Fighting some unscrupulous nobles abusing their power and wealth, aiding rebellions, etc.
- An order of Paladins, with a mission to root out undead, exterminate vampires, protecting the weak from monster invasions, putting an end to corrupt tyrants, etc.
- The Nine Divines: some more turning undead, but also a lot of pacifistic missions, like acting judge, negotiating truce between two irreconcilable enemies, and simply aiding my temple, in their quest of ending strife, corruption among the powerful, and general misery.

So, uhm, that's what I had to say. I'd especially love to see the Robin Hood-ish faction as a mod. ^^
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Dirox
post Mar 29 2006, 11:17 AM
Post #2


Agent

Joined: 29-March 06
From: Winnipeg, Canada



Right around where you said viliger-ish i said to myself, yea he has had my thoughts. You should be able to be evil. Instead of just saving the world, study necromancy and strive to take over tamriel!

I like 2 of your guild idea's

1) robin hood type ( not actualy robinhood obviously)
2) and the palladins

a few i would like to add

1) Protection agency type guild (for the patiant player to guard and follow someone for a few days.. for a big payout! hehe) also ask them for protection
2) like the vampire hunters in the imperial city only more like
Vampire hunters, Dark brotherhood, and the Blades combined i guess, like pro's but slick like assassins
3) A fight club type guild for hand-to-hand combat where you fight, drink, watch fighting, lagh and talk about the fighting, and every week a small turny where the npc's and yourself move up the latter and the winner gets a small prize.
4) And i dono what to call this one but, its kinda like a guild, but its realy just a group of about 3-4 people that wander the world and watch out for the inocent, and kill evil creatures. Like warriors/do-gooders
5) Oposite of 4

just make these up as i go along im sure i could think of hundreds. whatcha think?


--------------------
Not what could be, not what should be, but what is.
~Allan Watts

Check out the Fantality Mods web site, we could use more people.
http://fantality.leviathanlvt.com/
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