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> It's Going To Be Harder To Add Quests Naturally, since every NPC has 100% voiced dialog
RobRendell
post Oct 27 2005, 08:09 AM
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Joined: 22-September 05
From: Melbourne, Australia




A lot of mods that added quests to Morrowind would add additional dialog options to existing NPCs in the game, providing hooks into the new content.

It just struck me: with every line of dialog voiced by voice-actors, we're going to find it hard to put any additional works into existing NPCs' mouths. It'll be a bit jarring if your extra dialog is not voiced, but not as jarring as it'll be when the NPC's voice changes when they say your lines...

Is there any software out there that allows you to readily synthesise new speech for a given voice, if you can feed it enough samples of the voice you want mimiced?
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Foi4895
post Mar 30 2006, 02:32 AM
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Joined: 30-March 06



Have you thought about ways to start quests that aren't NPC dialouge?

In the back of a cave you find a book written by a mage from sometime in the second era wrote. The cave goes from being a cave to a worked stone. Imperial style. If they take the time to read the book they find an easy way into the Imperial underground estate, if not a very hard lock with some magical trap waiting on the other side, and a few attranochs standing guard.

The quest is a test. A fabled test of thievery and skill. The prize is legendary. 15,000 gold pieces, (maybe write some code to decide what kind of prize to award based what combat skill is the highest, second highest and so on, making the reward to this extremely hard dungeon too good to pass up.) and some magical item.

Offer clues along the way etched in the walls, or tatooed on some monsters forhead (would be easy to code that, an invisible wanted poster attached to the body) that a smart hero can think his way through and a tough one could slam through.

Make the dungeon very difficult, but make the reward seem more than worth the effort. You would never need to use a bit of spoken dialouge but it would be more fun than at least half the quests in the game.
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RobRendell   It's Going To Be Harder To Add Quests Naturally   Oct 27 2005, 08:09 AM
Neela   There is a program called Audacity which is free. ...   Oct 28 2005, 03:19 AM
Deathbane27   Hmm... Yeah, the characters in my mods will have t...   Oct 28 2005, 06:11 AM
RobRendell   Neela, thanks for the pointer - it could help if w...   Oct 28 2005, 07:47 AM
The Wolf   Is there by the way subtitles in Oblivion or will ...   Oct 28 2005, 08:08 AM
xycolian   I'm sure there'll be an option to have ...   Mar 5 2006, 10:52 AM
RobRendell   NPCs talking with you have both voice and subtitle...   Oct 28 2005, 08:39 AM
Neela   another alternative for the existing npcs (that I ...   Oct 28 2005, 06:32 PM
Momaw   I'd be extremely surprised if Oblivion didn...   Oct 28 2005, 08:23 PM
Brood   I would like to have new voices in my TC, but I do...   Oct 29 2005, 01:22 AM
BlackVenoM   lolz do u think they voiced it? its a machine maki...   Nov 15 2005, 04:12 PM
RobRendell   Actually, my understanding is that yes, every line...   Nov 16 2005, 04:09 AM
Ilion Sturmlied   I'm sure that Voices are not mandatory for the...   Mar 3 2006, 02:15 PM
Pieinsky   Personally I dont mind haveing only written langua...   Mar 14 2006, 10:19 PM
Agent Griff   Even though I'm no professional voice actor I...   Mar 15 2006, 08:05 PM
Ghogiel   I think its a great idea to have all the dialog vo...   Mar 24 2006, 10:31 PM
foxo   A voice change actauly happens in the fame, I burs...   Mar 26 2006, 05:05 AM
RobRendell   Actually, you don't have to even go that far a...   Mar 27 2006, 06:18 AM
Gomez'   I really hope there's a way to mimic voices fo...   Mar 30 2006, 08:20 PM


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