Have you thought about ways to start quests that aren't NPC dialouge?
In the back of a cave you find a book written by a mage from sometime in the second era wrote. The cave goes from being a cave to a worked stone. Imperial style. If they take the time to read the book they find an easy way into the Imperial underground estate, if not a very hard lock with some magical trap waiting on the other side, and a few attranochs standing guard.
The quest is a test. A fabled test of thievery and skill. The prize is legendary. 15,000 gold pieces, (maybe write some code to decide what kind of prize to award based what combat skill is the highest, second highest and so on, making the reward to this extremely hard dungeon too good to pass up.) and some magical item.
Offer clues along the way etched in the walls, or tatooed on some monsters forhead (would be easy to code that, an invisible wanted poster attached to the body) that a smart hero can think his way through and a tough one could slam through.
Make the dungeon very difficult, but make the reward seem more than worth the effort. You would never need to use a bit of spoken dialouge but it would be more fun than at least half the quests in the game.
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