I've seen lots of posts from people complaining about how they hate how the difficulty of the enemies/quests increases as your character levels up. Particularly when discussing the Kvatch main questline - many players have had trouble completing it when they were beyond level 10.
Personally, I love leveling. It means that even trivial quests can be a challenge. One thing that bored me was when I had completed about half of the quests and/or the main quest in MW, all other quests were just too darn easy.
Oblivion takes care of that problem, but many of you disagree with me! Vote and post here!
I find the leveling of the enemies that make the game real hard is a pain. Saving and reloading and dying is NOT fun. There should be some reasonable leveling, but when is this game going to get fun? There should be a setting for this leveling thing. Why level up if it makes no difference in your abilities usefullnes?
Why level up if it makes no difference in your abilities usefullnes?
True to that, I get all happy when I level but it doesnt really mean anything except I have to fight harder guys and I have 10 extra life that they can beat out of me before I have to reload.