tcl activates No Collision a.k.a walk though walls ceilings etc..... if you have ever tried to make your own dungeon or something else in oblivion you would notice that each city, house, cave, outside world is on its own cell. If you were to look at a house cell you would see the building and if you went out of the building via no collision you would see the house just like you were making it in the editor(the walls would just be polygons that look like nothing from the back the ceiling would not show up and the rest would be an empty grey mass.
In the outside world the game generates the sky to go with it and I've just checked the collision information and I'm not sure but I think there is no collision above the walls in the citys so I think theres no stopping you just flying in there because the city is connected with the countryside. The loading time that you get when you enter the city through the gate is probably just the games engine calculating which cell the door connects to and reloading the same cell all over again except your character is put on the other side. I've drawn that conclusion based on the little village of hackdirt which is connected to the outside world and you can walk into it without loading screen just because there is no wall protecting it from enemies. also think of what happens when you want to wait it has to reload the area as well.
This post has been edited by DespairIllusion: Apr 17 2006, 03:54 AM
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