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> Mods after patch, Old mods work after new patch?
madrigrrl
post Apr 16 2006, 08:35 PM
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Hope this isn't a repeat post.

Any info on whether mods being created now will work after Oblivion's patch comes out? Best to wait for it, then apply mods?

Thanks.
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Konji
post Apr 17 2006, 12:04 AM
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The mods would almost definately work with the patch, so need to worry there. Or else Bethesda would have stopped the modders before now. smile.gif

Of course, there never will be levitation due to seperate city cells.


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RobRendell
post Apr 18 2006, 12:51 AM
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QUOTE(Konradude @ Apr 17 2006, 09:04 AM)
Of course, there never will be levitation due to seperate city cells.
*


Not officially, at least.

If you modded in a script-effect Levitation spell, I wonder if you could write a few scripts to check the player's position, and if they were "sufficiently over" a city, move them to an equivalent position in the city cell, and vice-versa to return them to the outside. Sure, you'd see the LOD of the city pop and people appear when you go from looking at the low-fi world version to the full city-cell version, but I personally could live with that...

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