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> Wild West Mod, ...a total revamp
richg67
post Apr 14 2006, 03:03 PM
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Imagine the possibilities if we could revamp this engine to do the Wild West. We would only have to change the dialogue, quests, and skins. I would add more to the attributes of horses. They need to eat and drink. For that matter so do we. I came up with this idea a LONG time ago when Morrowind came out. I talked with a guy from Jaleco about it and all of a sudden there were TONS of Wild West style games.

But none were ever done the way I wanted. An RPG version of the west. You could be a lawman (Imperial guard type guild) or a Naturalist (Mage Guild) or a Lawlessman (theives guild) etc...

Races would include Easterner (oriental), Native, Westerner, European...etc...

Classes would include Monk, Theif, Fighter/Warrior, Rancher, Shamen...etc...

This could still work using chaotic and good attributes like in most RPGs.

In fact the only problem I see is the politcally correct thing that a lot of people would have a problem with.

In fact forget it - I think I'll call up American McGee and tell him about my Wizard of Oz Idea
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MAN! I need to lay off the Skooma.

This post has been edited by richg67: Apr 14 2006, 03:04 PM
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ashton16
post Apr 18 2006, 07:51 AM
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Actually you aren't alone, my friend. There are others (me) dreaming of that game. I personally have been dreaming of it since Morrowind. And I'll tell you this---the first company that makes it, and makes it right, will be sickly rich.

If the map was large enough---(maybe even bigger than Oblivion's)---and being a Rancher really entailed feeding your animals, and being an OUtlaw meant rounding up a posse and raiding a train----that will be the single greatest game ever made.

Someone will end up doing it---and who knows, GUN 2 (coming in October) may surprise us---although I think they're going for "GTA" instead of "Elder Scrolls".

Hang in there---we'll get our game one day.
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