My little rant on mmorpgs is that in the beginning there's a lot of unique goals for the character to get, and that's what gives you the initial addiction, but after a while they start being less worth it and you find yourself hacking up the same monsters for hours on end trying to get to a new platform where you'll get access to some other cool little thing.
One MMO that I did really like was gunz the duel, I also think world of warcraft (what I played) seems to keep the fun going even in the later levels because it continues to add variety.
But of all the MMOs I've played (Knight online, silkroad, runescape, etcetera, etcetera, etcetera, the list really does go on forever) none of them have kept the fun going very long, and fall into monotony. If the upcoming huxley didn't charge monthly that sounds like a very ideal game, where battles combine the constant on your toes exhilerating FPS style with the team based work of todays wargames and the levelling and elongated interest points of an MMO.
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A man once asked the Buddha, "How does one escape the heat of the summer sun?"
And the Buddha replied, "Why not try crawling into the blazing furnace?"
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