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> Telekinesis bug, anyone else seen this?
RobRendell
post Apr 18 2006, 01:36 AM
Post #1


Agent

Joined: 22-September 05
From: Melbourne, Australia



Hi, all. I've suddenly started getting some strange behaviour from telekinesis, and was wondering if anyone else had seen something similar.

My character usually uses telekinesis for fetching down welkynd stones from high up in Ayleid ruins. I was going through the Vindasel ruins south-west of the Imperial City, and telekinesing welkynd stones as normal. However, when I was part-way through grabbing the 4 stones from the room with a poison vent trap in the middle, the spell suddenly stopped working. I could target the stones, and they'd glow purple when I cast, but the spell would then immediately stop.

After this had happened a few times, I found that I couldn't even always telekinese a random item such as a sword that I dropped on the floor right in front of me. After a few attempts, it finally picked up, but then when I tried lifting it up in the air, the spell would cancel once it was above roughly head height.

After trying a few more times, the game crashed to desktop.

The problem persisted in that location even after re-loading the game afresh. It also happened when I loaded the earliest saved game I've kept that has the telekinesis spell. However, after experiencing the problem, telekinesis seemed to be working normally again when I returned outside.

I'm not certain if the problem is related to that particular room in Vindasel, so if someone else was willing to try to reproduce the problem in their game, that would be much appreciated.

The alternative, to my mind, is that I might have been causing cumulative confusion to the game because of the way that I've been using telekinesis to grab welkynd stones, since I keep taking items that are currently under telekinetic control. Maybe I should cancel the spell with both buttons and drop the stones to the floor before taking them... although if I've already corrupted my save file, then I might be closing the barn door after the horse has bolted, as 'twere.

Edit: I should probably add that the specific spell I'm using is the Remote Manipulation spell, telekinesis in 10 feet for 20 seconds.


This post has been edited by RobRendell: Apr 18 2006, 06:02 AM
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Konji
post Apr 18 2006, 10:38 AM
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Joined: 24-May 05
From: Behind you!



Could you give the location of Vindasel please? And which particular room?


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RobRendell
post Apr 20 2006, 01:20 AM
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Joined: 22-September 05
From: Melbourne, Australia



QUOTE(Konradude @ Apr 18 2006, 07:38 PM)
Could you give the location of Vindasel please? And which particular room?
*



I was trying to be a bit oblique to avoid spoilers, but I guess given then density of Ayleid ruins across the game, knowing there's another one in a particular location isn't giving away very much.

Vindasel is to the south-west of Lake Rumare, where a road along the coast of Lake Rumare and another road that runs slightly further away join together to go over a bridge across the westernmost arm of the White Rose River.

In Vindasel, there are only two rooms containing Welkynd stones and traps. The second is the one with the poison vent trap, and is where I encountered the problem.

Thanks!
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