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> Reverse skills? Leveling up and melee question..., Fighters are supposed to have magic now?
MerGirl
post Apr 18 2006, 10:58 PM
Post #1


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Joined: 11-May 05



Oh! sad.gif I'm sorry for bugging again, but I feel a little worried about some things I have learned from a FAQ on gamefaqs on how to create a character...

I checked a few FAQs on character creation, recommendations for races, etc. and I was a little scared. I am thinking of creating a new character who is like a female monk, using mostly hand-to-hand fighting and other 'melee combat' related skills, since I already have a healer, a thief, and an assassin character. smile.gif

What I'm worried is, that the FAQ is saying that you should have the opposite skills be your major skills. For example, a combat-oriented character should have magic spells and other skills a fighter would not (usually) have, and vice-versa for magic-oriented characters.

But then, what is the purpose of 'major' skills, if I'm not going to use them? Does the game really get that hard, to the point that you have to exploit the 'scaled' leveling up system? sad.gif I hope not... (I already slid the difficulty bar down pretty low before I knew this, because I have bad hand-eye coordination.).

Is it possible to be a almost pure melee (I always have Restoration as a skill) for the entire game? mellow.gif

This post has been edited by MerGirl: Apr 18 2006, 10:59 PM
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Cadaver
post Apr 20 2006, 04:00 PM
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Joined: 27-March 06



I personnally choose a balance... I pick one major from each of the 7 abilities. If I am stealth, I dont pick Marcksman, Acrobatics, and sneak as majors. I will level from one dungeon, and if you just straight level like that, then you wont have a chance to level up minor skills in order to get the x5 bonus in 3 attributes. I like destruction, blade, mysticism, armorer (or block, to help soak more damage for weaker chars) marksman, light armor, and illusion as major skills. They are all pretty controlled, and the magick ones can be leveled on demand. So if you suddenly find that you have gained 30 skill levels in minor skills, and really need to level for the attributes, then you can do it. Some people like to make "reverse skill" chars. Even from a powerlevel aspect, I dont like this. If you make a "thief" and level your sneak, marksman, and acrobatics to 100 while still level 1 or 2, you agility and speed attributes will be very hard to max out...

My idea is to play normally, and try to level my character up every 30 skill level gains. This will help my attributes. I also tweak gameplay style based on what attributes I want to focus on. My current toon, a more mage type, is using a lot of spells and either running away, jump/dodging (for speed) or blocking and hyperpowered touch blasts (for endurance). Every level I gain, I get x5 in INT, Will and either End or Sp... all while still staying true to a char type.

But like everyone else said... I also have fun, and really thats all that matters...

Cadaver


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You're such an inspiration for the ways that I will never ever choose to be.... (Maynard James Keenan - Judith)
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