Welcome Guest ( Log In | Register )

> Reverse skills? Leveling up and melee question..., Fighters are supposed to have magic now?
MerGirl
post Apr 18 2006, 10:58 PM
Post #1


Mouth
Group Icon
Joined: 11-May 05



Oh! sad.gif I'm sorry for bugging again, but I feel a little worried about some things I have learned from a FAQ on gamefaqs on how to create a character...

I checked a few FAQs on character creation, recommendations for races, etc. and I was a little scared. I am thinking of creating a new character who is like a female monk, using mostly hand-to-hand fighting and other 'melee combat' related skills, since I already have a healer, a thief, and an assassin character. smile.gif

What I'm worried is, that the FAQ is saying that you should have the opposite skills be your major skills. For example, a combat-oriented character should have magic spells and other skills a fighter would not (usually) have, and vice-versa for magic-oriented characters.

But then, what is the purpose of 'major' skills, if I'm not going to use them? Does the game really get that hard, to the point that you have to exploit the 'scaled' leveling up system? sad.gif I hope not... (I already slid the difficulty bar down pretty low before I knew this, because I have bad hand-eye coordination.).

Is it possible to be a almost pure melee (I always have Restoration as a skill) for the entire game? mellow.gif

This post has been edited by MerGirl: Apr 18 2006, 10:59 PM
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
MerGirl
post Apr 18 2006, 11:27 PM
Post #2


Mouth
Group Icon
Joined: 11-May 05



Oh, okay... I was getting worried because my characters used, well, the major skills of their class, which I thought was the whole purpose, and then this FAQ just made me doubt myself with all of these statistics and numbers and X modifiers and math stuff. wacko.gif Thought I was going to go nuts with all of that complex stuff. ohmy.gif

So, fighter with combat major skills it is, then. smile.gif Thanks a lot! Glad to see that my roleplaying methods were not wrong...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Proweler
post Apr 21 2006, 11:14 AM
Post #3


Retainer

Joined: 16-January 06



QUOTE(MerGirl @ Apr 18 2006, 11:27 PM)
Oh, okay... I was getting worried because my characters used, well, the major skills of their class, which I thought was the whole purpose, and then this FAQ just made me doubt myself with all of these statistics and numbers and X modifiers and math stuff.  wacko.gif Thought I was going to go nuts with all of that complex stuff.  ohmy.gif

So, fighter with combat major skills it is, then.  smile.gif Thanks a lot! Glad to see that my roleplaying methods were not wrong...
*



Yea, your doing just fine.

Don't use those guides, they basically make your character stronger without increasing your level. It's just like putting the difficulty down one notch when the going gets to though but allot more tedious.





--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 10th August 2025 - 04:24 PM